My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Rascals Royal Recruits Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Bandit
Giant Snowball
Bats Royal Recruits
Zap
Bats Bandit
Barbarian Barrel
Tesla Rascals Royal Recruits Royal Ghost Bandit Magic Archer
The Log
Rascals Royal Recruits Bandit
Earthquake
Tesla
Arrows
Bats Rascals Royal Recruits
Royal Delivery
Bats Rascals Royal Recruits Royal Ghost Bandit Magic Archer
Fireball
Tesla Rascals Bandit Magic Archer
Poison
Bats Rascals Royal Recruits Magic Archer
Lightning
Tesla Bandit Magic Archer
Rocket
Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Royal Ghost Bandit Tesla Magic Archer Rascals Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Royal Ghost Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Royal Recruits Bandit
Arrows
Bandit
Tesla
Rascals
Bats Bandit Magic Archer
Royal Recruits
Bats Royal Ghost Bandit Magic Archer
Royal Ghost
Royal Recruits Bandit Magic Archer
Bandit
Bats Arrows Rascals Royal Recruits Royal Ghost Magic Archer
Magic Archer
Rascals Royal Recruits Royal Ghost Bandit

Defense Synergies 0 9

Bats
Tesla Rascals Royal Recruits Bandit
Arrows
Tesla Bandit
Tesla
Bats Arrows Rascals Magic Archer
Rascals
Bats Tesla
Royal Recruits
Bats
Royal Ghost
Bandit
Bats Arrows Magic Archer
Magic Archer
Tesla Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits Magic Archer
Bats Tesla Rascals Royal Recruits Bandit
Tesla Bats Rascals Royal Recruits Bandit
Tesla Royal Recruits Bats Rascals Bandit
Arrows Royal Recruits
Arrows Bats Tesla Rascals Royal Ghost Bandit Magic Archer
Bats Tesla Arrows Rascals Magic Archer
Arrows Tesla Rascals Royal Recruits Bandit Magic Archer
Tesla Rascals Royal Recruits
Tesla Rascals Royal Recruits Royal Ghost Bandit
Bats Arrows Tesla Rascals Royal Recruits Royal Ghost Bandit Magic Archer
Arrows Tesla Bats Rascals Magic Archer
Tesla Royal Recruits Bats Rascals Bandit
Bats Arrows Tesla Rascals Royal Recruits Royal Ghost Magic Archer
Royal Recruits Tesla Rascals Bandit
Tesla Rascals Royal Recruits Bandit
Tesla Bats Arrows Rascals Royal Recruits
Arrows Tesla Bats Rascals Royal Recruits Royal Ghost Bandit Magic Archer
Arrows Bats Tesla Rascals Royal Recruits Royal Ghost Bandit Magic Archer
Tesla Royal Recruits
Rascals Royal Recruits Royal Ghost Bats Arrows Tesla Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Tesla Royal Ghost Bandit
Bandit Arrows Tesla Royal Ghost Magic Archer
Royal Recruits Bandit Bats Rascals
Royal Recruits Bats Tesla Rascals Bandit
Royal Recruits Tesla Rascals Bandit
Arrows Bats Tesla Rascals Magic Archer
Rascals Royal Recruits Bats Tesla Bandit
Tesla Rascals Royal Recruits
Royal Recruits Bats Bandit Magic Archer
Royal Recruits Tesla
Bats Tesla Rascals Royal Recruits
Royal Recruits Arrows
Rascals Royal Recruits Tesla Bandit
Royal Recruits Tesla Rascals Magic Archer
Tesla Rascals Royal Recruits Bats Magic Archer
Bats Arrows Tesla Rascals Royal Recruits Royal Ghost Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rascals Royal Recruits Royal Ghost Bandit
Arrows Royal Ghost Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Rascals Royal Recruits
Arrows Magic Archer
Arrows Bats Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Bandit
Bats
Arrows Royal Recruits Bandit Magic Archer
Arrows Magic Archer
Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Bandit Magic Archer
Magic Archer Arrows Royal Recruits Bandit
Arrows
Bats
Arrows Bandit Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows Royal Recruits
Arrows Magic Archer
Arrows Royal Ghost Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Bats Arrows Magic Archer
Bats
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Royal Recruits Bandit Magic Archer
Arrows Magic Archer
Arrows
Rascals Magic Archer
Arrows Magic Archer
Arrows
Royal Recruits
Bats Rascals Royal Recruits Magic Archer
Bats Magic Archer
Royal Recruits Royal Ghost Bandit Magic Archer

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