My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Dark Prince
Giant Snowball
Bats Guards Princess
Zap
Bats Guards Dark Prince Princess
Barbarian Barrel
Tesla Valkyrie Guards Dark Prince Princess
The Log
Guards Dark Prince Princess
Earthquake
Tesla Guards
Arrows
Bats Guards Princess
Royal Delivery
Bats Valkyrie Guards Dark Prince Princess
Fireball
Tesla Princess
Poison
Bats Guards Princess
Lightning
Tesla Valkyrie Dark Prince
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards Dark Prince Poison Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Princess Tesla Valkyrie Dark Prince Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Guards Princess

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Dark Prince
Arrows
Dark Prince
Tesla
Valkyrie
Bats Dark Prince
Guards
Dark Prince
Bats Arrows Valkyrie Poison Princess
Poison
Dark Prince
Princess
Dark Prince

Defense Synergies 0 16

Bats
Tesla Valkyrie Dark Prince
Arrows
Tesla Valkyrie Dark Prince
Tesla
Bats Arrows Valkyrie Guards Dark Prince Poison Princess
Valkyrie
Bats Arrows Tesla Princess
Guards
Tesla Poison Princess
Dark Prince
Bats Arrows Tesla Poison Princess
Poison
Tesla Guards Dark Prince
Princess
Tesla Valkyrie Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie
Bats Tesla Valkyrie Dark Prince
Tesla Bats Valkyrie Dark Prince
Tesla Bats Valkyrie Guards Dark Prince
Arrows Valkyrie Dark Prince Poison Princess
Arrows Bats Tesla Valkyrie Guards Dark Prince
Bats Tesla Arrows Poison Princess
Arrows Tesla Valkyrie Poison
Tesla Princess
Guards Tesla Valkyrie Dark Prince
Bats Valkyrie Guards Poison Arrows Tesla Dark Prince Princess
Arrows Tesla Bats Poison Princess
Tesla Bats Valkyrie Guards Dark Prince
Valkyrie Bats Arrows Tesla Guards Dark Prince Poison Princess
Tesla
Tesla
Tesla Bats Arrows Valkyrie Dark Prince Poison
Arrows Tesla Bats Valkyrie Guards Dark Prince
Arrows Valkyrie Poison Bats Tesla Guards Dark Prince Princess
Tesla
Valkyrie Dark Prince Bats Arrows Tesla Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Dark Prince
Poison Arrows Tesla Valkyrie
Guards Bats Valkyrie Dark Prince
Valkyrie Guards Dark Prince Bats Tesla
Tesla Valkyrie Guards Dark Prince
Arrows Poison Bats Tesla Princess
Guards Dark Prince Bats Tesla Valkyrie
Tesla Valkyrie Dark Prince
Bats Valkyrie Dark Prince Poison
Tesla Guards
Bats Tesla Valkyrie Guards Dark Prince
Arrows Valkyrie Guards Dark Prince Poison
Dark Prince Tesla Valkyrie Guards
Tesla Valkyrie Princess
Tesla Guards Bats Valkyrie Dark Prince Poison
Bats Arrows Valkyrie Poison Tesla Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Arrows Valkyrie Guards
Arrows Poison Princess
Arrows Poison
Arrows Valkyrie Guards Dark Prince Poison
Poison Arrows Valkyrie Dark Prince
Arrows Poison Bats Princess
Arrows Poison Princess
Arrows Poison Princess
Arrows Poison
Bats Guards Poison
Poison Arrows Valkyrie Dark Prince Princess
Poison Arrows Princess
Poison Princess
Arrows Poison Princess
Princess Arrows Poison
Arrows Poison Princess
Arrows Poison Princess
Arrows Poison
Bats
Arrows Dark Prince Poison Princess
Arrows Valkyrie Poison Princess
Poison
Arrows Poison Princess
Arrows Poison
Arrows Poison Valkyrie Dark Prince Princess
Arrows Poison Princess
Arrows Poison Princess
Poison Arrows
Poison Bats Arrows Princess
Bats Guards Poison
Poison Arrows
Arrows Poison Princess
Arrows Poison Princess
Bats Guards Dark Prince Princess
Poison Arrows Princess
Arrows
Poison Valkyrie Dark Prince Princess
Arrows Poison Princess
Arrows Poison
Dark Prince
Bats Guards Poison Princess
Bats Poison Princess
Poison Dark Prince Princess

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