My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Witch Prince Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Witch
Zap
Bats Witch Prince
Barbarian Barrel
Tesla Valkyrie Witch Executioner Magic Archer
The Log
Witch Prince
Earthquake
Tesla Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch Prince Executioner Magic Archer
Fireball
Tesla Witch Executioner Magic Archer
Poison
Bats Witch Executioner Magic Archer
Lightning
Tesla Valkyrie Witch Prince Executioner Magic Archer
Rocket
Valkyrie Witch Prince Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tesla Valkyrie Magic Archer Witch Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Tesla Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Prince
Arrows
Prince
Tesla
Valkyrie
Bats Prince Witch Executioner Magic Archer
Witch
Valkyrie Prince
Prince
Valkyrie Bats Arrows Witch Magic Archer
Executioner
Valkyrie
Magic Archer
Valkyrie Prince

Defense Synergies 0 16

Bats
Tesla Valkyrie Prince
Arrows
Tesla Valkyrie Prince
Tesla
Bats Arrows Valkyrie Prince Magic Archer
Valkyrie
Bats Arrows Tesla Witch Prince Executioner Magic Archer
Witch
Valkyrie Prince
Prince
Bats Arrows Tesla Valkyrie Witch Executioner Magic Archer
Executioner
Valkyrie Prince
Magic Archer
Tesla Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Executioner Magic Archer
Bats Tesla Valkyrie Witch Prince Executioner
Tesla Witch Prince Bats Valkyrie Executioner
Tesla Witch Prince Bats Valkyrie
Arrows Valkyrie Prince
Arrows Bats Tesla Valkyrie Executioner Magic Archer
Bats Tesla Arrows Witch Executioner Magic Archer
Arrows Tesla Valkyrie Magic Archer
Tesla Witch Prince
Tesla Valkyrie Prince
Bats Valkyrie Witch Executioner Arrows Tesla Magic Archer
Arrows Tesla Executioner Bats Witch Magic Archer
Tesla Prince Bats Valkyrie Witch
Valkyrie Executioner Bats Arrows Tesla Witch Prince Magic Archer
Tesla Prince
Tesla Prince
Tesla Bats Arrows Valkyrie Witch Prince Executioner
Arrows Tesla Bats Valkyrie Witch Prince Executioner Magic Archer
Arrows Valkyrie Witch Executioner Bats Tesla Magic Archer
Tesla Prince
Valkyrie Bats Arrows Tesla Witch Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Witch Prince
Arrows Tesla Valkyrie Prince Executioner Magic Archer
Bats Valkyrie Witch Prince
Valkyrie Prince Bats Tesla
Tesla Valkyrie Witch Prince Executioner
Arrows Executioner Bats Tesla Witch Magic Archer
Prince Bats Tesla Valkyrie Witch
Tesla Valkyrie Prince
Bats Valkyrie Witch Prince Magic Archer
Witch Tesla
Bats Tesla Valkyrie Witch Prince
Arrows Valkyrie Prince
Prince Tesla Valkyrie Witch Executioner
Tesla Valkyrie Witch Executioner Magic Archer
Tesla Witch Bats Valkyrie Prince Executioner Magic Archer
Bats Arrows Valkyrie Executioner Tesla Witch Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Executioner Magic Archer
Arrows Magic Archer
Arrows Valkyrie Prince
Executioner Arrows Valkyrie Magic Archer
Arrows Executioner Bats Witch Magic Archer
Arrows Witch Executioner Magic Archer
Arrows Executioner Magic Archer
Arrows
Bats Prince
Arrows Valkyrie Prince Magic Archer
Arrows Executioner Magic Archer
Executioner Magic Archer
Arrows Magic Archer
Arrows Prince Magic Archer
Arrows Witch Executioner Magic Archer
Magic Archer Arrows Executioner
Arrows
Bats
Arrows Prince Executioner Magic Archer
Arrows Valkyrie Witch Magic Archer
Prince Magic Archer
Arrows
Prince
Arrows
Arrows Valkyrie Witch Executioner Magic Archer
Witch
Arrows Witch Executioner Magic Archer
Arrows Witch Prince Magic Archer
Arrows Magic Archer
Bats Arrows Witch Executioner Magic Archer
Bats Witch
Arrows Magic Archer
Arrows Magic Archer
Prince
Arrows Magic Archer
Bats Witch Prince Magic Archer
Arrows Witch Executioner Magic Archer
Arrows
Valkyrie Prince Executioner Magic Archer
Arrows Executioner Magic Archer
Arrows
Prince Executioner
Bats Witch Magic Archer
Bats Witch Executioner Magic Archer
Witch Prince Executioner Magic Archer

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