My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Goblin Curse
Giant Snowball
Bats Hog Rider Goblin Curse
Zap
Bats Goblin Curse
Barbarian Barrel
Tesla Elite Barbarians Wizard Goblin Curse
The Log
Elite Barbarians Hog Rider Goblin Curse
Earthquake
Tesla Hog Rider
Arrows
Bats Goblin Curse
Royal Delivery
Bats Elite Barbarians Hog Rider Wizard
Fireball
Tesla Elite Barbarians Hog Rider Wizard
Poison
Bats Wizard Goblin Curse
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Curse Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Arrows Tesla Hog Rider Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Curse Arrows Tesla

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Elite Barbarians
Arrows
Elite Barbarians Hog Rider Goblin Curse Mega Knight
Tesla
Elite Barbarians
Arrows Bats Hog Rider Wizard Mega Knight
Hog Rider
Bats Arrows Elite Barbarians Wizard Mega Knight
Wizard
Elite Barbarians Hog Rider Mega Knight
Goblin Curse
Arrows
Mega Knight
Bats Arrows Elite Barbarians Hog Rider Wizard

Defense Synergies 1 7

Bats
Tesla Mega Knight
Arrows
Mega Knight Tesla
Tesla
Bats Arrows Wizard
Elite Barbarians
Wizard Mega Knight
Hog Rider
Wizard
Tesla Elite Barbarians Mega Knight
Goblin Curse
Mega Knight
Arrows Bats Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Elite Barbarians Bats Tesla Goblin Curse Mega Knight
Tesla Mega Knight Bats Elite Barbarians Goblin Curse
Tesla Elite Barbarians Bats Goblin Curse Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Bats Tesla Mega Knight
Bats Tesla Arrows Wizard Goblin Curse
Arrows Tesla Mega Knight
Tesla Elite Barbarians Goblin Curse
Elite Barbarians Tesla Mega Knight
Bats Goblin Curse Arrows Tesla Wizard Mega Knight
Arrows Tesla Bats Wizard Goblin Curse
Tesla Mega Knight Bats Elite Barbarians Wizard Goblin Curse
Wizard Mega Knight Bats Arrows Tesla Goblin Curse
Elite Barbarians Tesla Goblin Curse Mega Knight
Tesla Elite Barbarians Goblin Curse Mega Knight
Tesla Wizard Mega Knight Bats Arrows Elite Barbarians
Arrows Tesla Mega Knight Bats Elite Barbarians Wizard
Arrows Wizard Bats Tesla Goblin Curse Mega Knight
Tesla Elite Barbarians Goblin Curse
Wizard Mega Knight Bats Arrows Tesla Elite Barbarians Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Elite Barbarians
Arrows Tesla Elite Barbarians Wizard Mega Knight
Mega Knight Bats Elite Barbarians
Mega Knight Bats Tesla Elite Barbarians
Tesla Elite Barbarians Goblin Curse Mega Knight
Arrows Wizard Bats Tesla Goblin Curse
Bats Tesla Elite Barbarians
Mega Knight Tesla Elite Barbarians Goblin Curse
Mega Knight Bats Elite Barbarians
Tesla Goblin Curse
Mega Knight Bats Tesla Elite Barbarians
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Tesla Wizard Goblin Curse
Wizard Tesla Goblin Curse Mega Knight
Tesla Elite Barbarians Bats
Bats Arrows Mega Knight Tesla Elite Barbarians Wizard Goblin Curse
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Goblin Curse
Arrows
Arrows
Wizard Arrows Goblin Curse Mega Knight
Arrows Wizard Bats Goblin Curse
Arrows Wizard
Arrows Wizard Goblin Curse
Arrows Wizard
Bats Elite Barbarians
Arrows Wizard
Arrows Wizard Goblin Curse
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats
Arrows Wizard Mega Knight
Arrows Wizard Goblin Curse Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Goblin Curse Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows Goblin Curse
Elite Barbarians Bats Arrows Wizard Goblin Curse
Bats Wizard
Elite Barbarians
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard Goblin Curse
Bats
Arrows Wizard Goblin Curse
Arrows
Wizard Mega Knight
Arrows Wizard
Arrows
Elite Barbarians Mega Knight
Bats Elite Barbarians
Bats
Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: