My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Tesla Elite Barbarians
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A
Fireball
Tesla Elite Barbarians
Poison
Bats
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Goblinstein
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Tesla Mini P.E.K.K.A Goblinstein Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Mini P.E.K.K.A Rage
Arrows
Elite Barbarians Mini P.E.K.K.A Mega Knight
Tesla
Elite Barbarians
Arrows Rage Bats Mega Knight
Mini P.E.K.K.A
Bats Arrows Rage Mega Knight
Rage
Elite Barbarians Bats Mini P.E.K.K.A
Mega Knight
Bats Arrows Elite Barbarians Mini P.E.K.K.A
Goblinstein

Defense Synergies 1 8

Bats
Tesla Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A
Tesla
Bats Arrows Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Tesla Elite Barbarians
Rage
Mega Knight
Arrows Bats Elite Barbarians
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Elite Barbarians Mini P.E.K.K.A Bats Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Bats Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A Bats Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Mega Knight
Arrows Bats Tesla Mega Knight
Bats Tesla Arrows
Arrows Tesla Mega Knight
Tesla Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Tesla Mini P.E.K.K.A Mega Knight
Bats Arrows Tesla Mega Knight
Arrows Tesla Bats
Tesla Mini P.E.K.K.A Mega Knight Bats Elite Barbarians
Mega Knight Bats Arrows Tesla Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Tesla Mega Knight
Tesla Elite Barbarians Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Bats Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Tesla Mega Knight Bats Elite Barbarians
Arrows Bats Tesla Mega Knight
Mini P.E.K.K.A Tesla Elite Barbarians
Mega Knight Bats Arrows Tesla Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Elite Barbarians
Arrows Tesla Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Bats Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Tesla Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A Mega Knight
Arrows Bats Tesla
Mini P.E.K.K.A Bats Tesla Elite Barbarians
Mini P.E.K.K.A Mega Knight Tesla Elite Barbarians
Mega Knight Bats Elite Barbarians Mini P.E.K.K.A
Tesla
Mega Knight Bats Tesla Elite Barbarians Mini P.E.K.K.A
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Tesla
Tesla Mega Knight
Tesla Elite Barbarians Bats Mini P.E.K.K.A
Bats Arrows Mega Knight Tesla Elite Barbarians Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows
Elite Barbarians Bats Arrows
Bats
Elite Barbarians Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats
Arrows
Arrows
Mini P.E.K.K.A Mega Knight
Arrows
Arrows
Elite Barbarians Mega Knight
Bats Elite Barbarians
Bats
Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: