My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Mighty Miner
Giant Snowball
Bats Tombstone Dart Goblin Mighty Miner
Zap
Bats Tombstone Dart Goblin Mighty Miner
Barbarian Barrel
Tombstone Dart Goblin Wizard
The Log
Tombstone Dart Goblin
Earthquake
Tombstone
Arrows
Bats Tombstone Dart Goblin
Royal Delivery
Bats Dart Goblin Wizard
Fireball
Tombstone Dart Goblin Wizard Mighty Miner
Poison
Bats Tombstone Dart Goblin Wizard
Lightning
Tombstone Wizard Mighty Miner
Rocket
Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Dart Goblin Fireball Mighty Miner Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Dart Goblin

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight
Arrows
Fireball Mega Knight Mighty Miner
Tombstone
Dart Goblin
Mega Knight
Fireball
Arrows Mega Knight
Wizard
Mega Knight
Mega Knight
Bats Arrows Dart Goblin Fireball Wizard
Mighty Miner
Arrows

Defense Synergies 2 10

Bats
Dart Goblin Mega Knight
Arrows
Mega Knight Tombstone Fireball
Tombstone
Dart Goblin Arrows Fireball Wizard
Dart Goblin
Tombstone Bats Mega Knight
Fireball
Arrows Tombstone Mega Knight
Wizard
Tombstone Mega Knight Mighty Miner
Mega Knight
Arrows Bats Dart Goblin Fireball Wizard
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Fireball Wizard
Bats Tombstone Dart Goblin Mega Knight
Mega Knight Bats Tombstone Dart Goblin
Bats Tombstone Dart Goblin Mega Knight
Arrows Tombstone Fireball Mega Knight
Arrows Fireball Bats Dart Goblin Mega Knight
Bats Dart Goblin Arrows Tombstone Fireball Wizard
Arrows Dart Goblin Fireball Mega Knight
Mighty Miner Tombstone
Dart Goblin Mega Knight
Bats Dart Goblin Arrows Tombstone Fireball Wizard Mega Knight
Arrows Bats Dart Goblin Fireball Wizard
Tombstone Mega Knight Bats Fireball Wizard
Fireball Wizard Mega Knight Bats Arrows Tombstone Dart Goblin
Tombstone Mega Knight
Fireball Mega Knight
Wizard Mega Knight Bats Arrows Tombstone Fireball
Arrows Tombstone Fireball Mega Knight Bats Dart Goblin Wizard
Arrows Wizard Bats Tombstone Dart Goblin Fireball Mega Knight
Dart Goblin
Wizard Mega Knight Bats Arrows Dart Goblin Fireball
Tombstone Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Fireball
Fireball Arrows Wizard Mega Knight
Tombstone Mega Knight Bats
Mega Knight Bats Fireball
Tombstone Mega Knight Mighty Miner
Arrows Fireball Wizard Bats Dart Goblin
Bats Tombstone Dart Goblin Fireball
Mega Knight Mighty Miner
Mega Knight Bats Tombstone Fireball
Tombstone Dart Goblin
Mega Knight Bats Tombstone Dart Goblin
Mega Knight Arrows Fireball
Mega Knight Tombstone Fireball Wizard
Wizard Dart Goblin Fireball Mega Knight
Tombstone Bats Dart Goblin Fireball Mighty Miner
Bats Arrows Mega Knight Dart Goblin Fireball Wizard Mighty Miner
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Bats Dart Goblin
Arrows Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Bats Fireball
Arrows Dart Goblin Fireball Wizard
Fireball Arrows Dart Goblin Wizard
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Wizard Mega Knight
Arrows Fireball
Bats
Arrows Dart Goblin Fireball Wizard Mega Knight
Arrows Dart Goblin Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Dart Goblin Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows Dart Goblin
Bats Arrows Dart Goblin Fireball Wizard
Bats Dart Goblin Fireball Wizard
Fireball
Arrows Dart Goblin Fireball Wizard Mega Knight
Arrows Fireball
Mighty Miner Mega Knight
Arrows Fireball Wizard
Bats Tombstone Dart Goblin Fireball
Fireball Arrows Dart Goblin Wizard
Arrows Fireball
Fireball Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Dart Goblin Mega Knight
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball Dart Goblin Wizard Mega Knight

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