My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Valkyrie Three Musketeers Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Sparky
Giant Snowball
Bats Tombstone Three Musketeers
Zap
Bats Tombstone Three Musketeers Sparky
Barbarian Barrel
Tombstone Valkyrie Three Musketeers Magic Archer Sparky
The Log
Tombstone Three Musketeers Sparky
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Valkyrie Three Musketeers Magic Archer Sparky
Fireball
Tombstone Three Musketeers Magic Archer Sparky
Poison
Bats Tombstone Three Musketeers Magic Archer Sparky
Lightning
Tombstone Valkyrie Three Musketeers Magic Archer Sparky
Rocket
Valkyrie Three Musketeers Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Poison Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Valkyrie Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Valkyrie Poison Magic Archer Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Tombstone Valkyrie

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Sparky
Arrows
Sparky
Tombstone
Valkyrie
Bats Three Musketeers Magic Archer Sparky
Three Musketeers
Valkyrie
Poison
Magic Archer
Valkyrie
Sparky
Arrows Bats Valkyrie

Defense Synergies 0 11

Bats
Valkyrie Sparky
Arrows
Tombstone Valkyrie Sparky
Tombstone
Arrows Poison Magic Archer Sparky
Valkyrie
Bats Arrows Magic Archer Sparky
Three Musketeers
Poison
Tombstone Sparky
Magic Archer
Tombstone Valkyrie
Sparky
Bats Arrows Tombstone Valkyrie Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Magic Archer Sparky
Sparky Bats Tombstone Valkyrie Three Musketeers
Three Musketeers Sparky Bats Tombstone Valkyrie
Three Musketeers Sparky Bats Tombstone Valkyrie
Arrows Tombstone Valkyrie Poison Sparky
Arrows Bats Valkyrie Magic Archer
Bats Three Musketeers Arrows Tombstone Poison Magic Archer
Arrows Valkyrie Poison Magic Archer Sparky
Three Musketeers Sparky Tombstone
Valkyrie Sparky
Bats Valkyrie Poison Arrows Tombstone Magic Archer
Arrows Three Musketeers Bats Poison Magic Archer
Tombstone Sparky Bats Valkyrie Three Musketeers
Valkyrie Three Musketeers Sparky Bats Arrows Tombstone Poison Magic Archer
Sparky Tombstone Three Musketeers
Three Musketeers Sparky
Three Musketeers Sparky Bats Arrows Tombstone Valkyrie Poison
Arrows Tombstone Bats Valkyrie Three Musketeers Magic Archer
Arrows Valkyrie Poison Bats Tombstone Magic Archer
Sparky Three Musketeers
Valkyrie Bats Arrows Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Sparky
Poison Arrows Valkyrie Magic Archer
Tombstone Bats Valkyrie Sparky
Valkyrie Bats Sparky
Tombstone Valkyrie Three Musketeers Sparky
Arrows Poison Bats Three Musketeers Magic Archer
Sparky Bats Tombstone Valkyrie
Valkyrie Sparky
Bats Tombstone Valkyrie Poison Magic Archer Sparky
Tombstone Three Musketeers Sparky
Bats Tombstone Valkyrie Sparky
Arrows Valkyrie Poison
Tombstone Valkyrie Three Musketeers Sparky
Valkyrie Three Musketeers Magic Archer Sparky
Tombstone Sparky Bats Valkyrie Three Musketeers Poison Magic Archer
Bats Arrows Valkyrie Poison Magic Archer Sparky
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Valkyrie Sparky
Arrows Poison Magic Archer
Arrows Poison Magic Archer Sparky
Arrows Valkyrie Poison Sparky
Poison Arrows Valkyrie Magic Archer Sparky
Arrows Poison Bats Magic Archer
Arrows Poison Magic Archer Sparky
Arrows Poison Magic Archer
Arrows Poison
Bats Three Musketeers Poison Sparky
Poison Arrows Valkyrie Magic Archer Sparky
Poison Arrows Magic Archer
Poison Three Musketeers Magic Archer Sparky
Arrows Poison Magic Archer
Arrows Poison Magic Archer Sparky
Arrows Three Musketeers Poison Magic Archer Sparky
Magic Archer Arrows Three Musketeers Poison Sparky
Arrows Three Musketeers Poison Sparky
Bats Sparky
Arrows Three Musketeers Poison Magic Archer Sparky
Arrows Valkyrie Poison Magic Archer
Poison Magic Archer Sparky
Arrows Poison
Sparky
Arrows Poison
Arrows Poison Valkyrie Magic Archer Sparky
Arrows Poison Magic Archer Sparky
Arrows Poison Magic Archer Sparky
Poison Arrows Magic Archer Sparky
Poison Bats Arrows Magic Archer Sparky
Bats Poison
Sparky
Poison Arrows Magic Archer Sparky
Arrows Poison Magic Archer Sparky
Sparky
Arrows Poison Magic Archer Sparky
Bats Tombstone Magic Archer
Poison Arrows Three Musketeers Magic Archer
Arrows
Poison Valkyrie Three Musketeers Magic Archer Sparky
Arrows Poison Magic Archer
Arrows Poison Sparky
Three Musketeers Sparky
Bats Poison Magic Archer Sparky
Bats Poison Magic Archer
Poison Magic Archer Sparky
Sparky
Sparky

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