My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Prince Ice Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Prince Sparky
Giant Snowball
Bats Balloon
Zap
Bats Balloon Prince Sparky
Barbarian Barrel
Valkyrie Ice Wizard Electro Wizard Sparky
The Log
Prince Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Balloon Prince Ice Wizard Electro Wizard Sparky
Fireball
Balloon Ice Wizard Electro Wizard Sparky
Poison
Bats Balloon Ice Wizard Electro Wizard Sparky
Lightning
Valkyrie Balloon Prince Ice Wizard Electro Wizard Sparky
Rocket
Valkyrie Balloon Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Ice Wizard Valkyrie Electro Wizard Balloon Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Ice Wizard Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Prince Sparky
Arrows
Balloon Sparky Prince
Valkyrie
Bats Balloon Prince Electro Wizard Sparky
Balloon
Bats Arrows Valkyrie Ice Wizard Electro Wizard Sparky
Prince
Valkyrie Bats Arrows Ice Wizard Electro Wizard
Ice Wizard
Balloon Prince
Electro Wizard
Valkyrie Balloon Prince Sparky
Sparky
Arrows Bats Valkyrie Balloon Electro Wizard

Defense Synergies 0 15

Bats
Valkyrie Prince Ice Wizard Electro Wizard Sparky
Arrows
Valkyrie Prince Ice Wizard Sparky
Valkyrie
Bats Arrows Prince Ice Wizard Electro Wizard Sparky
Balloon
Prince
Bats Arrows Valkyrie Ice Wizard Electro Wizard
Ice Wizard
Bats Arrows Valkyrie Prince
Electro Wizard
Bats Valkyrie Prince
Sparky
Bats Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Sparky
Sparky Bats Valkyrie Prince Ice Wizard Electro Wizard
Prince Sparky Bats Valkyrie Ice Wizard Electro Wizard
Prince Sparky Bats Valkyrie Ice Wizard Electro Wizard
Arrows Valkyrie Prince Sparky
Arrows Bats Valkyrie Ice Wizard Electro Wizard
Bats Electro Wizard Arrows Ice Wizard
Arrows Valkyrie Electro Wizard Sparky
Sparky Prince Ice Wizard
Valkyrie Prince Ice Wizard Electro Wizard Sparky
Bats Valkyrie Ice Wizard Electro Wizard Arrows
Arrows Bats Ice Wizard Electro Wizard
Prince Sparky Bats Valkyrie Ice Wizard Electro Wizard
Valkyrie Sparky Bats Arrows Prince Electro Wizard
Sparky Prince Electro Wizard
Prince Electro Wizard Sparky
Sparky Bats Arrows Valkyrie Prince Electro Wizard
Arrows Valkyrie Bats Prince Ice Wizard Electro Wizard
Arrows Valkyrie Bats Ice Wizard Electro Wizard
Sparky Prince Electro Wizard
Valkyrie Bats Arrows Prince Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Electro Wizard Sparky
Electro Wizard Arrows Valkyrie Prince
Bats Valkyrie Prince Electro Wizard Sparky
Valkyrie Prince Bats Electro Wizard Sparky
Valkyrie Prince Sparky
Arrows Bats Ice Wizard Electro Wizard
Prince Sparky Bats Valkyrie Ice Wizard Electro Wizard
Valkyrie Prince Sparky
Electro Wizard Bats Valkyrie Prince Sparky
Sparky
Bats Valkyrie Prince Sparky
Arrows Valkyrie Prince Electro Wizard
Prince Valkyrie Sparky
Valkyrie Sparky
Electro Wizard Sparky Bats Valkyrie Prince
Bats Arrows Valkyrie Ice Wizard Electro Wizard Sparky
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Ice Wizard Electro Wizard
Arrows Sparky
Arrows Valkyrie Prince Sparky
Arrows Valkyrie Sparky
Arrows Bats Ice Wizard
Arrows Sparky
Arrows Ice Wizard
Arrows
Bats Prince Electro Wizard Sparky
Arrows Valkyrie Prince Electro Wizard Sparky
Arrows
Sparky
Arrows
Arrows Prince Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Arrows Prince Electro Wizard Sparky
Arrows Valkyrie
Prince Sparky
Arrows
Prince Sparky
Arrows
Arrows Valkyrie Ice Wizard Sparky
Arrows Ice Wizard Electro Wizard Sparky
Arrows Prince Sparky
Arrows Sparky
Bats Arrows Ice Wizard Electro Wizard Sparky
Electro Wizard Bats
Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
Prince Sparky
Arrows Sparky
Electro Wizard Bats Prince
Arrows Ice Wizard Electro Wizard
Arrows
Valkyrie Prince Electro Wizard Sparky
Arrows
Arrows Sparky
Prince Sparky
Bats Electro Wizard Sparky
Bats Electro Wizard
Prince Electro Wizard Sparky
Prince Sparky
Sparky

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