My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Electro Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Electro Dragon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Valkyrie Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Balloon Electro Dragon Lumberjack
Fireball
Balloon Electro Dragon Lumberjack
Poison
Bats Balloon Electro Dragon
Lightning
Valkyrie Balloon Electro Dragon Lumberjack
Rocket
Valkyrie Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Valkyrie Freeze Lumberjack Balloon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Valkyrie Freeze

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Lumberjack
Arrows
Balloon Freeze Lumberjack Mega Knight
Valkyrie
Bats Balloon Lumberjack Electro Dragon
Freeze
Balloon Arrows
Balloon
Bats Arrows Valkyrie Freeze Lumberjack Electro Dragon Mega Knight
Electro Dragon
Valkyrie Balloon Mega Knight
Lumberjack
Valkyrie Balloon Bats Arrows Mega Knight
Mega Knight
Bats Arrows Balloon Electro Dragon Lumberjack

Defense Synergies 1 12

Bats
Valkyrie Freeze Lumberjack Mega Knight
Arrows
Mega Knight Valkyrie Lumberjack
Valkyrie
Bats Arrows Freeze Electro Dragon Lumberjack
Freeze
Bats Valkyrie Lumberjack Mega Knight
Balloon
Electro Dragon
Valkyrie Lumberjack
Lumberjack
Bats Arrows Valkyrie Freeze Electro Dragon
Mega Knight
Arrows Bats Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon
Lumberjack Bats Valkyrie Electro Dragon Mega Knight
Lumberjack Mega Knight Bats Valkyrie Freeze Electro Dragon
Lumberjack Bats Valkyrie Electro Dragon Mega Knight
Arrows Valkyrie Lumberjack Mega Knight
Arrows Freeze Bats Valkyrie Electro Dragon Lumberjack Mega Knight
Bats Arrows Freeze Electro Dragon
Arrows Valkyrie Electro Dragon Mega Knight
Lumberjack
Valkyrie Lumberjack Mega Knight
Bats Valkyrie Arrows Freeze Electro Dragon Lumberjack Mega Knight
Arrows Bats Electro Dragon
Lumberjack Mega Knight Bats Valkyrie Freeze Electro Dragon
Valkyrie Mega Knight Bats Arrows Freeze Electro Dragon Lumberjack
Lumberjack Mega Knight
Freeze Lumberjack Mega Knight
Mega Knight Bats Arrows Valkyrie Electro Dragon Lumberjack
Arrows Mega Knight Bats Valkyrie Electro Dragon Lumberjack
Arrows Valkyrie Freeze Bats Electro Dragon Lumberjack Mega Knight
Lumberjack
Valkyrie Mega Knight Bats Arrows Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight
Arrows Valkyrie Electro Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats Valkyrie Electro Dragon
Valkyrie Lumberjack Mega Knight Bats
Valkyrie Lumberjack Mega Knight
Arrows Bats Freeze Electro Dragon
Bats Valkyrie Lumberjack
Mega Knight Valkyrie Lumberjack
Freeze Electro Dragon Mega Knight Bats Valkyrie
Mega Knight Bats Valkyrie Electro Dragon Lumberjack
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Lumberjack
Valkyrie Electro Dragon Mega Knight
Electro Dragon Bats Valkyrie Freeze Lumberjack
Bats Arrows Valkyrie Mega Knight Freeze Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Valkyrie Freeze
Arrows Valkyrie Mega Knight
Arrows Bats Freeze Electro Dragon
Arrows
Arrows Freeze Electro Dragon
Arrows Electro Dragon
Bats Electro Dragon Lumberjack
Arrows Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Freeze Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Freeze
Bats
Arrows Electro Dragon Mega Knight
Arrows Valkyrie Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Freeze Valkyrie Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Bats Arrows Electro Dragon
Electro Dragon Bats Freeze
Arrows Electro Dragon Mega Knight
Arrows Freeze Electro Dragon
Mega Knight
Arrows
Bats Freeze Electro Dragon
Arrows Electro Dragon
Freeze
Arrows
Valkyrie Electro Dragon Lumberjack Mega Knight
Arrows Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Bats Freeze
Bats Electro Dragon
Electro Dragon Freeze Mega Knight

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