My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Furnace Skeleton Army
Zap
Bats Furnace Skeleton Army
Barbarian Barrel
Valkyrie Furnace Skeleton Army Electro Wizard Magic Archer
The Log
Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Electro Wizard Magic Archer
Fireball
Furnace Skeleton Army Electro Wizard Magic Archer
Poison
Bats Furnace Skeleton Army Electro Wizard Magic Archer
Lightning
Valkyrie Furnace Electro Wizard Magic Archer
Rocket
Valkyrie Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Valkyrie Furnace Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight
Arrows
Mega Knight
Valkyrie
Bats Furnace Electro Wizard Magic Archer
Furnace
Valkyrie
Skeleton Army
Electro Wizard
Valkyrie Magic Archer Mega Knight
Magic Archer
Valkyrie Electro Wizard Mega Knight
Mega Knight
Bats Arrows Electro Wizard Magic Archer

Defense Synergies 1 16

Bats
Valkyrie Electro Wizard Mega Knight
Arrows
Mega Knight Valkyrie Furnace
Valkyrie
Bats Arrows Furnace Electro Wizard Magic Archer
Furnace
Arrows Valkyrie Skeleton Army Electro Wizard Magic Archer
Skeleton Army
Furnace Electro Wizard Magic Archer
Electro Wizard
Bats Valkyrie Furnace Skeleton Army Magic Archer Mega Knight
Magic Archer
Valkyrie Furnace Skeleton Army Electro Wizard Mega Knight
Mega Knight
Arrows Bats Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Magic Archer
Skeleton Army Bats Valkyrie Furnace Electro Wizard Mega Knight
Furnace Skeleton Army Mega Knight Bats Valkyrie Electro Wizard
Skeleton Army Bats Valkyrie Furnace Electro Wizard Mega Knight
Arrows Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Bats Valkyrie Furnace Electro Wizard Magic Archer Mega Knight
Bats Furnace Electro Wizard Arrows Magic Archer
Arrows Valkyrie Electro Wizard Magic Archer Mega Knight
Furnace Skeleton Army
Skeleton Army Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Skeleton Army Electro Wizard Arrows Furnace Magic Archer Mega Knight
Arrows Bats Furnace Electro Wizard Magic Archer
Furnace Skeleton Army Mega Knight Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Bats Arrows Furnace Electro Wizard Magic Archer
Skeleton Army Furnace Electro Wizard Mega Knight
Skeleton Army Furnace Electro Wizard Mega Knight
Mega Knight Bats Arrows Valkyrie Furnace Skeleton Army Electro Wizard
Arrows Valkyrie Mega Knight Bats Furnace Skeleton Army Electro Wizard Magic Archer
Arrows Valkyrie Furnace Bats Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Skeleton Army Mega Knight Bats Arrows Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Furnace Electro Wizard
Electro Wizard Arrows Valkyrie Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Furnace Electro Wizard
Valkyrie Skeleton Army Mega Knight Bats Electro Wizard
Valkyrie Skeleton Army Mega Knight
Arrows Furnace Bats Electro Wizard Magic Archer
Skeleton Army Bats Valkyrie Furnace Electro Wizard
Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Bats Valkyrie Skeleton Army Magic Archer
Skeleton Army
Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie Electro Wizard
Skeleton Army Mega Knight Valkyrie
Valkyrie Furnace Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard Bats Valkyrie Furnace Magic Archer
Bats Arrows Valkyrie Mega Knight Electro Wizard Magic Archer
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Arrows Valkyrie Furnace Magic Archer Mega Knight
Arrows Bats Furnace Magic Archer
Arrows Furnace Magic Archer
Arrows Magic Archer
Arrows
Bats Electro Wizard
Arrows Valkyrie Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Furnace Magic Archer
Arrows Furnace Magic Archer
Magic Archer Arrows Furnace Mega Knight
Arrows
Bats
Arrows Electro Wizard Magic Archer Mega Knight
Arrows Valkyrie Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Valkyrie Furnace Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Bats Arrows Furnace Electro Wizard Magic Archer
Electro Wizard Bats
Arrows Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Mega Knight
Arrows Magic Archer
Electro Wizard Bats Skeleton Army Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Valkyrie Electro Wizard Magic Archer Mega Knight
Arrows Magic Archer
Arrows
Mega Knight
Bats Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight
Mega Knight

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