My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Giant Skeleton Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Wall Breakers Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers Giant Skeleton Phoenix
Giant Snowball
Bats Hog Rider Wall Breakers Witch
Zap
Bats Wall Breakers Witch
Barbarian Barrel
Valkyrie Wall Breakers Witch Giant Skeleton
The Log
Hog Rider Wall Breakers Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Bats Wall Breakers Witch
Royal Delivery
Bats Valkyrie Hog Rider Wall Breakers Witch Giant Skeleton
Fireball
Hog Rider Wall Breakers Witch
Poison
Bats Witch Phoenix
Lightning
Valkyrie Witch Phoenix
Rocket
Valkyrie Hog Rider Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Valkyrie Hog Rider Phoenix Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Wall Breakers Arrows Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Giant Skeleton Wall Breakers
Arrows
Hog Rider Wall Breakers Giant Skeleton Phoenix
Valkyrie
Bats Hog Rider Wall Breakers Witch Giant Skeleton
Hog Rider
Bats Arrows Valkyrie Witch Giant Skeleton
Wall Breakers
Valkyrie Bats Arrows
Witch
Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Bats Arrows Valkyrie Hog Rider Witch
Phoenix
Arrows

Defense Synergies 0 7

Bats
Valkyrie Giant Skeleton
Arrows
Valkyrie Giant Skeleton Phoenix
Valkyrie
Bats Arrows Witch
Hog Rider
Wall Breakers
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Arrows Witch
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Bats Valkyrie Witch Phoenix
Witch Bats Valkyrie Giant Skeleton
Witch Bats Valkyrie Phoenix
Arrows Valkyrie Giant Skeleton
Arrows Bats Valkyrie
Bats Arrows Witch Phoenix
Arrows Valkyrie Giant Skeleton Phoenix
Witch Phoenix
Valkyrie Giant Skeleton Phoenix
Bats Valkyrie Witch Arrows Giant Skeleton
Arrows Bats Witch Phoenix
Bats Valkyrie Witch Giant Skeleton
Valkyrie Bats Arrows Witch
Phoenix
Bats Arrows Valkyrie Witch
Arrows Valkyrie Bats Witch
Arrows Valkyrie Witch Bats Giant Skeleton
Phoenix
Valkyrie Bats Arrows Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton
Arrows Valkyrie Phoenix
Giant Skeleton Bats Valkyrie Witch
Valkyrie Giant Skeleton Bats Phoenix
Giant Skeleton Valkyrie Witch Phoenix
Arrows Bats Witch
Bats Valkyrie Witch Giant Skeleton Phoenix
Giant Skeleton Valkyrie Phoenix
Giant Skeleton Bats Valkyrie Witch Phoenix
Witch Phoenix
Bats Valkyrie Witch Giant Skeleton Phoenix
Arrows Valkyrie Giant Skeleton Phoenix
Giant Skeleton Valkyrie Witch
Valkyrie Witch
Witch Phoenix Bats Valkyrie Giant Skeleton
Bats Arrows Valkyrie Witch Giant Skeleton Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows Valkyrie Witch
Giant Skeleton
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Bats Witch
Arrows
Arrows
Giant Skeleton
Arrows
Bats Witch
Arrows Witch
Arrows
Valkyrie
Arrows
Arrows Giant Skeleton
Bats Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton

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