My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Valkyrie Inferno Tower Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Valkyrie Balloon Lumberjack
Fireball
Inferno Tower Balloon Lumberjack
Poison
Bats Inferno Tower Balloon
Lightning
Valkyrie Inferno Tower Balloon Lumberjack
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Valkyrie Lumberjack Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Arrows Valkyrie

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Lumberjack
Arrows
Mirror Balloon Lumberjack Mega Knight
Valkyrie
Bats Balloon Lumberjack
Inferno Tower
Mirror
Arrows Balloon Lumberjack
Balloon
Bats Arrows Valkyrie Lumberjack Mirror Mega Knight
Lumberjack
Valkyrie Balloon Bats Arrows Mirror Mega Knight
Mega Knight
Bats Arrows Balloon Lumberjack

Defense Synergies 2 15

Bats
Valkyrie Inferno Tower Lumberjack Mega Knight
Arrows
Mirror Mega Knight Valkyrie Inferno Tower Lumberjack
Valkyrie
Bats Arrows Inferno Tower Mirror Lumberjack
Inferno Tower
Bats Arrows Valkyrie Mirror Lumberjack Mega Knight
Mirror
Arrows Valkyrie Inferno Tower Lumberjack Mega Knight
Balloon
Lumberjack
Bats Arrows Valkyrie Inferno Tower Mirror
Mega Knight
Arrows Bats Inferno Tower Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Inferno Tower Lumberjack Bats Valkyrie Mega Knight
Inferno Tower Lumberjack Mega Knight Bats Valkyrie
Inferno Tower Lumberjack Bats Valkyrie Mega Knight
Arrows Valkyrie Lumberjack Mega Knight
Arrows Bats Valkyrie Lumberjack Mega Knight
Bats Inferno Tower Arrows
Arrows Valkyrie Inferno Tower Mega Knight
Inferno Tower Lumberjack
Valkyrie Inferno Tower Lumberjack Mega Knight
Bats Valkyrie Arrows Lumberjack Mega Knight
Arrows Inferno Tower Bats
Inferno Tower Lumberjack Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Arrows Lumberjack
Inferno Tower Lumberjack Mega Knight
Inferno Tower Lumberjack Mega Knight
Mega Knight Bats Arrows Valkyrie Inferno Tower Lumberjack
Arrows Mega Knight Bats Valkyrie Lumberjack
Arrows Valkyrie Bats Lumberjack Mega Knight
Inferno Tower Lumberjack
Valkyrie Mega Knight Bats Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Inferno Tower
Arrows Valkyrie Lumberjack Mega Knight
Lumberjack Mega Knight Bats Valkyrie Inferno Tower
Valkyrie Lumberjack Mega Knight Bats Inferno Tower
Inferno Tower Valkyrie Lumberjack Mega Knight
Arrows Bats
Bats Valkyrie Inferno Tower Lumberjack
Inferno Tower Mega Knight Valkyrie Lumberjack
Mega Knight Bats Valkyrie Inferno Tower
Inferno Tower
Mega Knight Bats Valkyrie Inferno Tower Lumberjack
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Inferno Tower Lumberjack
Valkyrie Mega Knight
Inferno Tower Bats Valkyrie Lumberjack
Bats Arrows Valkyrie Mega Knight Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats Lumberjack
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows
Arrows Mega Knight
Arrows
Bats Arrows
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats
Arrows
Arrows
Valkyrie Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Bats
Bats
Mega Knight

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