My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Valkyrie Witch
The Log
Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch
Fireball
Witch
Poison
Bats Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rocket Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Tornado Valkyrie Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight
Arrows
Mega Knight
Valkyrie
Bats Tornado Witch
Rocket
Tornado
Tornado
Rocket Valkyrie Witch The Log Mega Knight
Witch
Valkyrie Tornado Mega Knight
The Log
Tornado Mega Knight
Mega Knight
Bats Arrows Tornado Witch The Log

Defense Synergies 2 15

Bats
Valkyrie The Log Mega Knight
Arrows
Mega Knight Valkyrie Tornado
Valkyrie
Bats Arrows Tornado Witch The Log
Rocket
Tornado The Log
Tornado
Rocket Arrows Valkyrie Witch The Log Mega Knight
Witch
Valkyrie Tornado The Log Mega Knight
The Log
Bats Valkyrie Rocket Tornado Witch Mega Knight
Mega Knight
Arrows Bats Tornado Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie The Log
Bats Valkyrie Witch The Log Mega Knight
Rocket Tornado Witch Mega Knight Bats Valkyrie
Witch Bats Valkyrie Mega Knight
Arrows Valkyrie Rocket Tornado The Log Mega Knight
Arrows Tornado The Log Bats Valkyrie Mega Knight
Bats Rocket Tornado Arrows Witch
Rocket Arrows Valkyrie The Log Mega Knight
Witch Tornado
Tornado Valkyrie Mega Knight
Bats Valkyrie Witch Arrows Tornado The Log Mega Knight
Arrows Bats Tornado Witch
Mega Knight Bats Valkyrie Rocket Witch The Log
Valkyrie Rocket Mega Knight Bats Arrows Tornado Witch The Log
Mega Knight
Rocket Tornado The Log Mega Knight
Mega Knight Bats Arrows Valkyrie Tornado Witch
Arrows Valkyrie Mega Knight Bats Tornado Witch The Log
Arrows Valkyrie Tornado Witch The Log Bats Mega Knight
Tornado
Valkyrie Mega Knight Bats Arrows Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Arrows Valkyrie Rocket The Log Mega Knight
Mega Knight Bats Valkyrie Rocket Witch The Log
Valkyrie Rocket Mega Knight Bats Tornado The Log
Valkyrie Witch Mega Knight
Arrows Rocket Bats Tornado Witch
Rocket Bats Valkyrie Witch
Mega Knight Valkyrie
Rocket Mega Knight Bats Valkyrie Tornado Witch The Log
Witch
Mega Knight Bats Valkyrie Witch
Rocket Mega Knight Arrows Valkyrie Tornado The Log
Rocket Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Bats Valkyrie Rocket Tornado The Log
Bats Arrows Valkyrie Mega Knight Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket The Log
Arrows Tornado The Log
Rocket Arrows The Log
Arrows Valkyrie Rocket The Log
Rocket Arrows Valkyrie The Log Mega Knight
Arrows Bats Rocket Tornado Witch
Arrows Tornado Witch The Log
Arrows The Log Tornado
Arrows The Log Tornado
Rocket Bats Tornado
Rocket Arrows Valkyrie Tornado The Log
Arrows Rocket Tornado
Rocket The Log
Arrows Rocket
Arrows The Log
Rocket Arrows Witch The Log
Arrows Rocket The Log Mega Knight
Arrows Rocket Tornado
Bats Rocket
Rocket Arrows The Log Mega Knight
Rocket Arrows Valkyrie Tornado Witch The Log Mega Knight
Rocket The Log Mega Knight
Rocket Arrows Tornado
Rocket Tornado The Log
Rocket Arrows The Log
Arrows Tornado The Log Valkyrie Witch Mega Knight
Witch
Arrows The Log Tornado Witch
Arrows Tornado Witch The Log Mega Knight
Rocket Arrows Tornado The Log
Bats Arrows Tornado Witch
Rocket Bats Witch
Arrows Rocket The Log Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows The Log
Bats Rocket Witch
Rocket Arrows Tornado Witch
Arrows The Log
Valkyrie Rocket Mega Knight
Arrows The Log
Rocket Arrows Tornado
Mega Knight
Bats Rocket Tornado Witch The Log
Bats Rocket Tornado Witch
Rocket Tornado Witch The Log Mega Knight
Rocket Mega Knight

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