My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Golem Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Phoenix Night Witch
Giant Snowball
Bats Skeleton Army Clone Night Witch
Zap
Bats Skeleton Army Clone Night Witch
Barbarian Barrel
Valkyrie Skeleton Army Clone Night Witch
The Log
Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Bats Skeleton Army Clone Night Witch
Royal Delivery
Bats Valkyrie Skeleton Army Clone Night Witch
Fireball
Skeleton Army Clone Night Witch
Poison
Bats Skeleton Army Clone Phoenix Night Witch
Lightning
Valkyrie Phoenix Night Witch
Rocket
Valkyrie Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Clone Valkyrie Phoenix Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Clone

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Clone Golem
Arrows
Golem Phoenix Night Witch
Valkyrie
Bats
Skeleton Army
Clone
Clone
Skeleton Army Golem Night Witch Bats Phoenix
Golem
Arrows Clone Night Witch Bats
Phoenix
Arrows Clone
Night Witch
Clone Golem Arrows

Defense Synergies 0 4

Bats
Valkyrie
Arrows
Valkyrie Phoenix
Valkyrie
Bats Arrows Night Witch
Skeleton Army
Clone
Golem
Phoenix
Arrows
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Bats Valkyrie Phoenix Night Witch
Skeleton Army Bats Valkyrie Night Witch
Skeleton Army Night Witch Bats Valkyrie Phoenix
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Valkyrie Night Witch
Bats Arrows Phoenix Night Witch
Arrows Valkyrie Phoenix
Skeleton Army Phoenix Night Witch
Skeleton Army Valkyrie Phoenix Night Witch
Bats Valkyrie Skeleton Army Arrows Night Witch
Arrows Bats Phoenix Night Witch
Skeleton Army Night Witch Bats Valkyrie
Valkyrie Skeleton Army Bats Arrows Night Witch
Skeleton Army Phoenix
Skeleton Army
Bats Arrows Valkyrie Skeleton Army Night Witch
Arrows Valkyrie Bats Skeleton Army Night Witch
Arrows Valkyrie Bats
Phoenix
Valkyrie Skeleton Army Bats Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Valkyrie Phoenix
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Bats Phoenix Night Witch
Valkyrie Skeleton Army Phoenix Night Witch
Arrows Bats
Skeleton Army Bats Valkyrie Phoenix Night Witch
Valkyrie Skeleton Army Phoenix
Bats Valkyrie Skeleton Army Phoenix
Skeleton Army Phoenix
Bats Valkyrie Phoenix
Skeleton Army Arrows Valkyrie Phoenix
Skeleton Army Valkyrie Night Witch
Valkyrie Skeleton Army
Skeleton Army Phoenix Bats Valkyrie Night Witch
Bats Arrows Valkyrie Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats
Arrows
Arrows
Arrows
Bats Night Witch
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Night Witch
Arrows
Arrows Valkyrie
Night Witch
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Bats Arrows Night Witch
Bats
Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Skeleton Army Night Witch
Arrows
Arrows
Valkyrie
Arrows
Arrows
Bats
Bats

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