My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Skeleton Army Witch P.E.K.K.A Mother Witch
Fireball
Skeleton Army Witch Mother Witch
Poison
Bats Skeleton Army Witch Mother Witch
Lightning
Valkyrie Witch Mother Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Skeleton Army Valkyrie Mother Witch Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie P.E.K.K.A
Arrows
P.E.K.K.A Mother Witch
Valkyrie
Bats Witch P.E.K.K.A Mother Witch
Skeleton Army
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bats Valkyrie Witch The Log Mother Witch
The Log
P.E.K.K.A
Mother Witch
Arrows Valkyrie P.E.K.K.A

Defense Synergies 1 13

Bats
Valkyrie P.E.K.K.A The Log
Arrows
Valkyrie P.E.K.K.A Mother Witch
Valkyrie
Bats Arrows Witch P.E.K.K.A The Log Mother Witch
Skeleton Army
The Log
Witch
Valkyrie The Log
P.E.K.K.A
The Log Bats Arrows Valkyrie
The Log
P.E.K.K.A Bats Valkyrie Skeleton Army Witch Mother Witch
Mother Witch
Arrows Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Skeleton Army P.E.K.K.A Bats Valkyrie Witch The Log
Skeleton Army Witch P.E.K.K.A Bats Valkyrie
Skeleton Army Witch P.E.K.K.A Bats Valkyrie
Arrows Valkyrie Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Bats Valkyrie Mother Witch
Bats Arrows Witch
Arrows Valkyrie P.E.K.K.A The Log
Witch P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Witch Mother Witch Arrows The Log
Arrows Bats Witch
Skeleton Army P.E.K.K.A Bats Valkyrie Witch The Log
Valkyrie Skeleton Army Bats Arrows Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Bats Arrows Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Valkyrie Bats Skeleton Army Witch The Log
Arrows Valkyrie Witch The Log Bats Mother Witch
P.E.K.K.A
Valkyrie Skeleton Army Bats Arrows Witch P.E.K.K.A The Log Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Valkyrie The Log
Skeleton Army P.E.K.K.A Bats Valkyrie Witch The Log
Valkyrie Skeleton Army P.E.K.K.A Bats The Log
P.E.K.K.A Valkyrie Skeleton Army Witch
Arrows Mother Witch Bats Witch
Skeleton Army P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Bats Valkyrie Skeleton Army Witch The Log
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie Witch
Skeleton Army P.E.K.K.A Arrows Valkyrie The Log
Skeleton Army P.E.K.K.A Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Valkyrie P.E.K.K.A The Log
Bats Arrows Valkyrie Witch P.E.K.K.A The Log Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Mother Witch Bats Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Bats
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Bats
Arrows The Log
Arrows Valkyrie Witch The Log Mother Witch
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Mother Witch Valkyrie Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Bats Arrows Witch Mother Witch
Bats Witch
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Bats Skeleton Army Witch
Arrows Witch
Arrows The Log
Valkyrie
Arrows The Log
Arrows
P.E.K.K.A
Bats Witch The Log
Bats Witch
Witch The Log
P.E.K.K.A

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