My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Goblin Barrel
Giant Snowball
Bats Wall Breakers Goblin Barrel Princess
Zap
Bats Wall Breakers Goblin Barrel Princess
Barbarian Barrel
Valkyrie Wall Breakers Goblin Barrel Princess Electro Wizard
The Log
Wall Breakers Goblin Barrel Princess
Earthquake
Goblin Barrel
Arrows
Bats Wall Breakers Goblin Barrel Princess
Royal Delivery
Bats Valkyrie Wall Breakers Goblin Barrel Princess Electro Wizard
Fireball
Wall Breakers Goblin Barrel Princess Electro Wizard
Poison
Bats Princess Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Goblin Barrel Princess Valkyrie Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Goblin Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Wall Breakers Goblin Barrel
Arrows
Wall Breakers Goblin Barrel Mega Knight
Valkyrie
Bats Goblin Barrel Wall Breakers Electro Wizard
Wall Breakers
Bats Arrows Valkyrie Princess Electro Wizard Mega Knight
Goblin Barrel
Valkyrie Bats Arrows Princess Mega Knight
Princess
Wall Breakers Goblin Barrel Mega Knight
Electro Wizard
Valkyrie Wall Breakers Mega Knight
Mega Knight
Bats Arrows Wall Breakers Goblin Barrel Princess Electro Wizard

Defense Synergies 1 8

Bats
Valkyrie Electro Wizard Mega Knight
Arrows
Mega Knight Valkyrie
Valkyrie
Bats Arrows Princess Electro Wizard
Wall Breakers
Goblin Barrel
Princess
Valkyrie Mega Knight
Electro Wizard
Bats Valkyrie Mega Knight
Mega Knight
Arrows Bats Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Mega Knight
Mega Knight Bats Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Princess Mega Knight
Arrows Bats Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Arrows Princess
Arrows Valkyrie Electro Wizard Mega Knight
Princess
Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Arrows Princess Mega Knight
Arrows Bats Princess Electro Wizard
Mega Knight Bats Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Arrows Princess Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Bats Arrows Valkyrie Electro Wizard
Arrows Mega Knight Bats Valkyrie Electro Wizard
Arrows Valkyrie Bats Princess Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Bats Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard
Electro Wizard Arrows Valkyrie Mega Knight
Mega Knight Bats Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Electro Wizard
Valkyrie Mega Knight
Arrows Bats Princess Electro Wizard
Bats Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Bats Valkyrie
Mega Knight Bats Valkyrie
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Valkyrie
Valkyrie Princess Mega Knight
Electro Wizard Bats Valkyrie
Bats Arrows Valkyrie Mega Knight Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Princess
Arrows Princess
Arrows Princess
Arrows
Bats Electro Wizard
Arrows Valkyrie Princess Electro Wizard
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess Mega Knight
Arrows
Bats
Arrows Princess Electro Wizard Mega Knight
Arrows Valkyrie Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Valkyrie Princess Mega Knight
Arrows Princess Electro Wizard
Arrows Princess Mega Knight
Arrows
Bats Arrows Princess Electro Wizard
Electro Wizard Bats
Arrows Mega Knight
Arrows Princess Electro Wizard
Mega Knight
Arrows Princess
Electro Wizard Bats Princess
Arrows Princess Electro Wizard
Arrows
Valkyrie Princess Electro Wizard Mega Knight
Arrows Princess
Arrows
Mega Knight
Bats Princess Electro Wizard
Bats Princess Electro Wizard
Princess Electro Wizard Mega Knight

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