My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Phoenix Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Phoenix Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Phoenix Night Witch Skeleton King
Giant Snowball
Bats Night Witch Skeleton King
Zap
Bats Night Witch Skeleton King
Barbarian Barrel
Giant Skeleton Night Witch Skeleton King
The Log
Giant Skeleton Skeleton King
Earthquake
Skeleton King
Arrows
Bats Night Witch Skeleton King
Royal Delivery
Bats Giant Skeleton Night Witch Skeleton King
Fireball
Night Witch Skeleton King
Poison
Bats Phoenix Night Witch Skeleton King
Lightning
Phoenix Night Witch Skeleton King
Rocket
Phoenix Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Void Phoenix Night Witch Skeleton King Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Void Phoenix

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Skeleton King
Arrows
Void Giant Skeleton Lightning Phoenix Night Witch
Void
Arrows
Giant Skeleton
Bats Arrows Lightning Night Witch
Lightning
Arrows Giant Skeleton
Phoenix
Arrows
Night Witch
Arrows Giant Skeleton Skeleton King
Skeleton King
Bats Night Witch

Defense Synergies 0 6

Bats
Giant Skeleton Skeleton King
Arrows
Void Giant Skeleton Lightning Phoenix
Void
Arrows
Giant Skeleton
Bats Arrows
Lightning
Arrows
Phoenix
Arrows
Night Witch
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Void
Bats Phoenix Night Witch
Bats Void Giant Skeleton Lightning Night Witch
Night Witch Bats Phoenix Skeleton King
Lightning Arrows Giant Skeleton
Arrows Bats Night Witch
Bats Lightning Arrows Void Phoenix Night Witch
Lightning Arrows Void Giant Skeleton Phoenix
Phoenix Night Witch Skeleton King
Giant Skeleton Phoenix Night Witch
Bats Arrows Giant Skeleton Night Witch Skeleton King
Arrows Bats Phoenix Night Witch
Night Witch Bats Giant Skeleton Lightning
Bats Arrows Night Witch Skeleton King
Phoenix Skeleton King
Lightning
Bats Arrows Night Witch
Arrows Bats Night Witch
Arrows Bats Giant Skeleton
Phoenix
Bats Arrows Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Giant Skeleton
Void Arrows Lightning Phoenix
Giant Skeleton Bats Lightning
Giant Skeleton Lightning Bats Phoenix Night Witch
Giant Skeleton Phoenix Night Witch
Arrows Bats
Bats Void Giant Skeleton Lightning Phoenix Night Witch
Giant Skeleton Phoenix
Void Giant Skeleton Lightning Bats Phoenix
Phoenix
Bats Giant Skeleton Phoenix
Lightning Arrows Void Giant Skeleton Phoenix
Giant Skeleton Lightning Night Witch Skeleton King
Phoenix Bats Giant Skeleton Lightning Night Witch Skeleton King
Bats Arrows Giant Skeleton Phoenix Skeleton King
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Arrows Giant Skeleton
Arrows Void
Lightning Arrows Void Giant Skeleton
Lightning Arrows Void Giant Skeleton
Arrows
Arrows Bats
Arrows
Arrows Lightning
Arrows Void Lightning
Lightning Bats Void Night Witch
Void Lightning Arrows
Void Lightning Arrows
Lightning Void
Lightning Arrows Void
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Bats Lightning Night Witch
Void Lightning Arrows
Lightning Arrows
Lightning Void Giant Skeleton Night Witch
Lightning Arrows Void
Void Lightning
Lightning Arrows Void
Arrows
Arrows Void Lightning
Void Lightning Arrows
Void Lightning Arrows
Lightning Bats Arrows Night Witch
Lightning Bats Void
Lightning Void Night Witch
Void Lightning Arrows Night Witch
Void Lightning Arrows
Giant Skeleton
Arrows Lightning
Lightning Bats Void Night Witch
Lightning Arrows
Arrows
Void Lightning
Arrows Lightning Skeleton King
Void Lightning Arrows Giant Skeleton
Bats Giant Skeleton Lightning Skeleton King
Bats Void Lightning
Void Lightning Giant Skeleton

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