My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Goblin Barrel Skeleton Army Prince
Giant Snowball
Bats Wall Breakers Goblin Barrel Skeleton Army Princess
Zap
Bats Wall Breakers Goblin Barrel Skeleton Army Prince Princess
Barbarian Barrel
Wall Breakers Goblin Barrel Skeleton Army Princess
The Log
Wall Breakers Goblin Barrel Skeleton Army Prince Princess
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Wall Breakers Goblin Barrel Skeleton Army Princess
Royal Delivery
Bats Wall Breakers Goblin Barrel Skeleton Army Prince Princess
Fireball
Wall Breakers Goblin Barrel Skeleton Army Princess
Poison
Bats Skeleton Army Princess
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Goblin Barrel Skeleton Army Princess Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Goblin Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Wall Breakers Goblin Barrel Prince
Arrows
Wall Breakers Goblin Barrel Prince Mega Knight
Wall Breakers
Bats Arrows Princess Mega Knight
Goblin Barrel
Prince Bats Arrows Skeleton Army Princess Mega Knight
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Mega Knight Bats Arrows Princess
Princess
Wall Breakers Goblin Barrel Prince Mega Knight
Mega Knight
Bats Prince Arrows Wall Breakers Goblin Barrel Princess

Defense Synergies 1 6

Bats
Prince Mega Knight
Arrows
Mega Knight Prince
Wall Breakers
Goblin Barrel
Skeleton Army
Prince Princess
Prince
Bats Arrows Skeleton Army
Princess
Skeleton Army Mega Knight
Mega Knight
Arrows Bats Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Bats Prince Mega Knight
Skeleton Army Prince Mega Knight Bats
Skeleton Army Prince Bats Mega Knight
Arrows Skeleton Army Prince Princess Mega Knight
Arrows Skeleton Army Bats Mega Knight
Bats Arrows Princess
Arrows Mega Knight
Skeleton Army Prince Princess
Skeleton Army Prince Mega Knight
Bats Skeleton Army Arrows Princess Mega Knight
Arrows Bats Princess
Skeleton Army Prince Mega Knight Bats
Skeleton Army Mega Knight Bats Arrows Prince Princess
Skeleton Army Prince Mega Knight
Skeleton Army Prince Mega Knight
Mega Knight Bats Arrows Skeleton Army Prince
Arrows Mega Knight Bats Skeleton Army Prince
Arrows Bats Princess Mega Knight
Prince
Skeleton Army Mega Knight Bats Arrows Prince
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Prince
Arrows Prince Mega Knight
Skeleton Army Mega Knight Bats Prince
Skeleton Army Prince Mega Knight Bats
Skeleton Army Prince Mega Knight
Arrows Bats Princess
Skeleton Army Prince Bats
Mega Knight Skeleton Army Prince
Mega Knight Bats Skeleton Army Prince
Skeleton Army
Mega Knight Bats Prince
Skeleton Army Mega Knight Arrows Prince
Skeleton Army Prince Mega Knight
Skeleton Army Princess Mega Knight
Skeleton Army Bats Prince
Bats Arrows Mega Knight Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows Prince
Arrows Mega Knight
Arrows Bats Princess
Arrows Princess
Arrows Princess
Arrows
Bats Prince
Arrows Prince Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows Prince
Arrows Princess
Arrows Princess Mega Knight
Arrows
Bats
Arrows Prince Princess Mega Knight
Arrows Princess Mega Knight
Prince Mega Knight
Arrows Princess
Prince
Arrows
Arrows Princess Mega Knight
Arrows Princess
Arrows Prince Princess Mega Knight
Arrows
Bats Arrows Princess
Bats
Arrows Mega Knight
Arrows Princess
Prince Mega Knight
Arrows Princess
Bats Skeleton Army Prince Princess
Arrows Princess
Arrows
Prince Princess Mega Knight
Arrows Princess
Arrows
Prince Mega Knight
Bats Princess
Bats Princess
Prince Princess Mega Knight
Prince
Mega Knight

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