My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Balloon Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Balloon Skeleton King
Giant Snowball
Bats Goblin Barrel Witch Balloon Princess Skeleton King
Zap
Bats Goblin Barrel Witch Balloon Princess Skeleton King
Barbarian Barrel
Wizard Goblin Barrel Witch Princess Skeleton King
The Log
Goblin Barrel Witch Princess Skeleton King
Earthquake
Goblin Barrel Witch Skeleton King
Arrows
Bats Goblin Barrel Witch Princess Skeleton King
Royal Delivery
Bats Wizard Goblin Barrel Witch Balloon Princess Skeleton King
Fireball
Wizard Goblin Barrel Witch Balloon Princess Skeleton King
Poison
Bats Wizard Witch Balloon Princess Skeleton King
Lightning
Wizard Witch Balloon Skeleton King
Rocket
Wizard Witch Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Princess Skeleton King Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Goblin Barrel Skeleton King
Arrows
Balloon Goblin Barrel
Wizard
Balloon
Goblin Barrel
Bats Arrows Balloon Princess Skeleton King
Witch
Skeleton King
Balloon
Bats Arrows Wizard Goblin Barrel Princess
Princess
Goblin Barrel Balloon
Skeleton King
Bats Goblin Barrel Witch

Defense Synergies 0 3

Bats
Skeleton King
Arrows
Wizard
Skeleton King
Goblin Barrel
Witch
Balloon
Princess
Skeleton King
Skeleton King
Bats Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bats Witch
Witch Bats
Witch Bats Skeleton King
Arrows Princess
Arrows Bats
Bats Arrows Wizard Witch Princess
Arrows
Witch Princess Skeleton King
Bats Witch Arrows Wizard Princess Skeleton King
Arrows Bats Wizard Witch Princess
Bats Wizard Witch
Wizard Bats Arrows Witch Princess Skeleton King
Skeleton King
Wizard Bats Arrows Witch
Arrows Bats Wizard Witch
Arrows Wizard Witch Bats Princess
Wizard Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Arrows Wizard
Bats Witch
Bats
Witch
Arrows Wizard Bats Witch Princess
Bats Witch
Bats Witch
Witch
Bats Witch
Arrows
Wizard Witch Skeleton King
Wizard Witch Princess
Witch Bats Skeleton King
Bats Arrows Wizard Witch Princess Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Wizard Arrows
Arrows Wizard Bats Witch Princess
Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows Wizard
Bats
Arrows Wizard Princess
Arrows Wizard Princess
Princess
Arrows Princess
Princess Arrows
Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows
Bats
Arrows Wizard Princess
Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Witch Princess
Witch
Arrows Wizard Witch Princess
Arrows Wizard Witch Princess
Arrows
Bats Arrows Wizard Witch Princess
Bats Wizard Witch
Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Bats Witch Princess
Arrows Wizard Witch Princess
Arrows
Wizard Princess
Arrows Wizard Princess Skeleton King
Arrows
Bats Witch Princess Skeleton King
Bats Witch Princess
Witch Princess
Wizard

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