My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Baby Dragon Balloon
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Ice Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Baby Dragon Balloon Ice Wizard
Fireball
Wizard Skeleton Army Baby Dragon Balloon Ice Wizard
Poison
Bats Wizard Skeleton Army Balloon Ice Wizard
Lightning
Wizard Baby Dragon Balloon Ice Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Baby Dragon Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Ice Wizard Baby Dragon Freeze Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Baby Dragon
Arrows
Balloon Freeze
Wizard
Balloon
Skeleton Army
Baby Dragon
Bats Balloon Ice Wizard
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Wizard Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Balloon

Defense Synergies 1 9

Bats
Baby Dragon Freeze Ice Wizard
Arrows
Ice Wizard
Wizard
Skeleton Army Freeze Ice Wizard
Skeleton Army
Wizard Freeze Ice Wizard
Baby Dragon
Ice Wizard Bats
Freeze
Bats Wizard Skeleton Army
Balloon
Ice Wizard
Baby Dragon Bats Arrows Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Skeleton Army Bats Ice Wizard
Skeleton Army Bats Freeze Ice Wizard
Skeleton Army Bats Ice Wizard
Arrows Skeleton Army
Arrows Skeleton Army Freeze Bats Baby Dragon Ice Wizard
Bats Arrows Wizard Baby Dragon Freeze Ice Wizard
Arrows Baby Dragon
Skeleton Army Ice Wizard
Skeleton Army Ice Wizard
Bats Skeleton Army Ice Wizard Arrows Wizard Baby Dragon Freeze
Arrows Bats Wizard Baby Dragon Ice Wizard
Skeleton Army Bats Wizard Freeze Ice Wizard
Wizard Skeleton Army Bats Arrows Baby Dragon Freeze
Skeleton Army
Skeleton Army Freeze
Wizard Bats Arrows Skeleton Army
Arrows Bats Wizard Skeleton Army Baby Dragon Ice Wizard
Arrows Wizard Baby Dragon Freeze Bats Ice Wizard
Wizard Skeleton Army Bats Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Wizard Baby Dragon
Skeleton Army Bats
Skeleton Army Bats
Skeleton Army
Arrows Wizard Bats Baby Dragon Freeze Ice Wizard
Skeleton Army Bats Ice Wizard
Skeleton Army
Freeze Bats Skeleton Army Baby Dragon
Skeleton Army
Bats
Skeleton Army Arrows
Skeleton Army Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Bats Baby Dragon Freeze
Bats Arrows Wizard Baby Dragon Freeze Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Freeze
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Freeze
Wizard Arrows Baby Dragon
Arrows Wizard Bats Baby Dragon Freeze Ice Wizard
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Freeze Ice Wizard
Arrows Wizard
Bats
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Freeze
Bats
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Freeze Wizard Baby Dragon Ice Wizard
Arrows Wizard Baby Dragon Ice Wizard
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Bats Arrows Wizard Baby Dragon Ice Wizard
Bats Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Bats Skeleton Army Freeze
Arrows Wizard Baby Dragon Ice Wizard
Freeze
Arrows
Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Bats Baby Dragon Freeze
Bats
Baby Dragon Freeze
Wizard

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