My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Witch Balloon Lumberjack
Zap
Bats Witch Balloon
Barbarian Barrel
Wizard Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Wizard Witch Balloon Lumberjack
Fireball
Wizard Witch Balloon Lumberjack
Poison
Bats Wizard Witch Balloon
Lightning
Wizard Witch Balloon Lumberjack
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tornado Lumberjack Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Tornado Lumberjack

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Lumberjack
Arrows
Balloon Lumberjack Mega Knight
Wizard
Tornado Balloon Lumberjack Mega Knight
Tornado
Wizard Witch Balloon Mega Knight
Witch
Tornado Lumberjack Mega Knight
Balloon
Bats Arrows Lumberjack Wizard Tornado Mega Knight
Lumberjack
Balloon Bats Arrows Wizard Witch Mega Knight
Mega Knight
Bats Arrows Wizard Tornado Witch Balloon Lumberjack

Defense Synergies 2 10

Bats
Lumberjack Mega Knight
Arrows
Mega Knight Tornado Lumberjack
Wizard
Tornado Lumberjack Mega Knight
Tornado
Wizard Arrows Witch Mega Knight
Witch
Tornado Lumberjack Mega Knight
Balloon
Lumberjack
Bats Arrows Wizard Witch
Mega Knight
Arrows Bats Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Lumberjack Bats Witch Mega Knight
Tornado Witch Lumberjack Mega Knight Bats
Witch Lumberjack Bats Mega Knight
Arrows Tornado Lumberjack Mega Knight
Arrows Tornado Bats Lumberjack Mega Knight
Bats Tornado Arrows Wizard Witch
Arrows Mega Knight
Witch Tornado Lumberjack
Tornado Lumberjack Mega Knight
Bats Witch Arrows Wizard Tornado Lumberjack Mega Knight
Arrows Bats Wizard Tornado Witch
Lumberjack Mega Knight Bats Wizard Witch
Wizard Mega Knight Bats Arrows Tornado Witch Lumberjack
Lumberjack Mega Knight
Tornado Lumberjack Mega Knight
Wizard Mega Knight Bats Arrows Tornado Witch Lumberjack
Arrows Mega Knight Bats Wizard Tornado Witch Lumberjack
Arrows Wizard Tornado Witch Bats Lumberjack Mega Knight
Tornado Lumberjack
Wizard Mega Knight Bats Arrows Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Arrows Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Bats Witch
Lumberjack Mega Knight Bats Tornado
Witch Lumberjack Mega Knight
Arrows Wizard Bats Tornado Witch
Bats Witch Lumberjack
Mega Knight Lumberjack
Mega Knight Bats Tornado Witch
Witch
Mega Knight Bats Witch Lumberjack
Mega Knight Arrows Tornado
Mega Knight Wizard Witch Lumberjack
Wizard Witch Mega Knight
Witch Bats Tornado Lumberjack
Bats Arrows Mega Knight Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Bats Tornado Witch
Arrows Wizard Tornado Witch
Arrows Wizard Tornado
Arrows Wizard Tornado
Bats Tornado Lumberjack
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows Tornado
Bats
Arrows Wizard Mega Knight
Arrows Wizard Tornado Witch Mega Knight
Mega Knight
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard Witch Mega Knight
Witch
Arrows Wizard Tornado Witch
Arrows Wizard Tornado Witch Mega Knight
Arrows Tornado
Bats Arrows Wizard Tornado Witch
Bats Wizard Witch
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats Witch
Arrows Wizard Tornado Witch
Arrows
Wizard Lumberjack Mega Knight
Arrows Wizard
Arrows Tornado
Mega Knight
Bats Tornado Witch
Bats Tornado Witch
Tornado Witch Mega Knight
Wizard Mega Knight

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