My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Wizard Witch Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Valkyrie Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Elixir Golem Phoenix
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Elite Barbarians Elixir Golem Valkyrie Wizard Witch
The Log
Elite Barbarians Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Elixir Golem Valkyrie Wizard Witch
Fireball
Elite Barbarians Elixir Golem Wizard Witch
Poison
Bats Elixir Golem Wizard Witch Phoenix
Lightning
Elite Barbarians Valkyrie Wizard Witch Phoenix
Rocket
Elite Barbarians Valkyrie Wizard Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Elixir Golem Valkyrie Phoenix Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Elixir Golem Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Elixir Golem
Arrows
Elite Barbarians Elixir Golem Phoenix
Elite Barbarians
Arrows Valkyrie Bats Wizard
Elixir Golem
Bats Arrows Wizard Witch
Valkyrie
Bats Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Elixir Golem Valkyrie
Witch
Elixir Golem Valkyrie
Phoenix
Arrows

Defense Synergies 1 6

Bats
Valkyrie
Arrows
Valkyrie Phoenix
Elite Barbarians
Valkyrie Wizard
Elixir Golem
Valkyrie
Elite Barbarians Bats Arrows Wizard Witch
Wizard
Elite Barbarians Valkyrie
Witch
Valkyrie
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Elite Barbarians Bats Valkyrie Witch Phoenix
Witch Bats Elite Barbarians Valkyrie
Elite Barbarians Witch Bats Valkyrie Phoenix
Arrows Elite Barbarians Valkyrie
Arrows Bats Valkyrie
Bats Arrows Wizard Witch Phoenix
Arrows Valkyrie Phoenix
Witch Elite Barbarians Phoenix
Elite Barbarians Valkyrie Phoenix
Bats Valkyrie Witch Arrows Wizard
Arrows Bats Wizard Witch Phoenix
Bats Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Bats Arrows Witch
Elite Barbarians Phoenix
Elite Barbarians
Wizard Bats Arrows Elite Barbarians Valkyrie Witch
Arrows Bats Elite Barbarians Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Bats
Elite Barbarians Phoenix
Valkyrie Wizard Bats Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch
Arrows Elite Barbarians Valkyrie Wizard Phoenix
Bats Elite Barbarians Valkyrie Witch
Valkyrie Bats Elite Barbarians Phoenix
Elite Barbarians Valkyrie Witch Phoenix
Arrows Wizard Bats Witch
Bats Elite Barbarians Valkyrie Witch Phoenix
Elite Barbarians Valkyrie Phoenix
Bats Elite Barbarians Valkyrie Witch Phoenix
Witch Phoenix
Bats Elite Barbarians Valkyrie Witch Phoenix
Arrows Elite Barbarians Valkyrie Phoenix
Elite Barbarians Valkyrie Wizard Witch
Wizard Valkyrie Witch
Elite Barbarians Witch Phoenix Bats Valkyrie
Bats Arrows Valkyrie Elite Barbarians Wizard Witch Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Elite Barbarians
Arrows Valkyrie Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Elite Barbarians Bats Arrows Wizard Witch
Bats Wizard Witch
Elite Barbarians
Arrows Wizard
Arrows
Arrows Wizard
Bats Witch
Arrows Wizard Witch
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Elite Barbarians
Bats Elite Barbarians Witch
Bats Witch
Witch

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