My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Hogs
Giant Snowball
Bats Royal Hogs
Zap
Bats Royal Hogs
Barbarian Barrel
Elite Barbarians Wizard Royal Hogs
The Log
Elite Barbarians Royal Hogs
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Elite Barbarians Wizard Royal Hogs
Fireball
Elite Barbarians Wizard Royal Hogs
Poison
Bats Wizard Royal Hogs
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fireball Freeze Wizard Royal Hogs Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Fireball Freeze

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Royal Hogs
Arrows
Elite Barbarians Fireball Royal Hogs Freeze Mega Knight
Elite Barbarians
Arrows Bats Fireball Wizard Mega Knight
Fireball
Arrows Elite Barbarians Royal Hogs Freeze Mega Knight
Wizard
Elite Barbarians Royal Hogs Mega Knight
Royal Hogs
Arrows Bats Fireball Wizard Mega Knight
Freeze
Arrows Fireball
Mega Knight
Bats Arrows Elite Barbarians Fireball Wizard Royal Hogs

Defense Synergies 1 10

Bats
Freeze Mega Knight
Arrows
Mega Knight Fireball
Elite Barbarians
Wizard Mega Knight
Fireball
Arrows Freeze Mega Knight
Wizard
Elite Barbarians Freeze Mega Knight
Royal Hogs
Freeze
Bats Fireball Wizard Mega Knight
Mega Knight
Arrows Bats Elite Barbarians Fireball Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Bats Mega Knight
Mega Knight Bats Elite Barbarians Freeze
Elite Barbarians Bats Mega Knight
Arrows Elite Barbarians Fireball Mega Knight
Arrows Fireball Freeze Bats Mega Knight
Bats Arrows Fireball Wizard Freeze
Arrows Fireball Mega Knight
Elite Barbarians
Elite Barbarians Mega Knight
Bats Arrows Fireball Wizard Freeze Mega Knight
Arrows Bats Fireball Wizard
Mega Knight Bats Elite Barbarians Fireball Wizard Freeze
Fireball Wizard Mega Knight Bats Arrows Freeze
Elite Barbarians Mega Knight
Elite Barbarians Fireball Freeze Mega Knight
Wizard Mega Knight Bats Arrows Elite Barbarians Fireball
Arrows Fireball Mega Knight Bats Elite Barbarians Wizard
Arrows Wizard Freeze Bats Fireball Mega Knight
Elite Barbarians
Wizard Mega Knight Bats Arrows Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball
Fireball Arrows Elite Barbarians Wizard Mega Knight
Mega Knight Bats Elite Barbarians
Mega Knight Bats Elite Barbarians Fireball
Elite Barbarians Mega Knight
Arrows Fireball Wizard Bats Freeze
Bats Elite Barbarians Fireball
Mega Knight Elite Barbarians
Freeze Mega Knight Bats Elite Barbarians Fireball
Mega Knight Bats Elite Barbarians
Mega Knight Arrows Elite Barbarians Fireball
Elite Barbarians Mega Knight Fireball Wizard
Wizard Fireball Mega Knight
Elite Barbarians Bats Fireball Freeze
Bats Arrows Mega Knight Elite Barbarians Fireball Wizard Freeze
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Bats Freeze
Arrows Wizard
Arrows Fireball Wizard Freeze
Arrows Fireball Wizard
Bats Elite Barbarians Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Elite Barbarians Fireball
Arrows Fireball Freeze
Arrows Elite Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Mega Knight
Arrows Fireball Freeze
Bats
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Freeze Fireball Wizard Mega Knight
Arrows Fireball Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows
Elite Barbarians Bats Arrows Fireball Wizard
Bats Fireball Wizard Freeze
Elite Barbarians Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Freeze
Mega Knight
Arrows Fireball Wizard
Bats Fireball Freeze
Fireball Arrows Wizard
Freeze
Arrows Fireball
Fireball Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Elite Barbarians Mega Knight
Bats Elite Barbarians Fireball Freeze
Bats Fireball
Fireball Freeze Mega Knight
Fireball Wizard Mega Knight

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