My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rune Giant Hunter P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Fisherman
Giant Snowball
Bats Fisherman
Zap
Bats Fisherman
Barbarian Barrel
Elite Barbarians Hunter
The Log
Elite Barbarians Hunter Fisherman
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Hunter P.E.K.K.A Fisherman
Fireball
Elite Barbarians Hunter Fisherman
Poison
Bats Hunter Fisherman
Lightning
Elite Barbarians Hunter Fisherman
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze Rune Giant P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fisherman Freeze Rune Giant Hunter Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Fisherman Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Rune Giant P.E.K.K.A Fisherman
Arrows
Elite Barbarians P.E.K.K.A Freeze
Elite Barbarians
Arrows Bats
Freeze
Arrows
Rune Giant
Bats Hunter
Hunter
Fisherman Rune Giant P.E.K.K.A
P.E.K.K.A
Arrows Bats Hunter Fisherman
Fisherman
Hunter Bats P.E.K.K.A

Defense Synergies 1 9

Bats
Freeze Hunter P.E.K.K.A Fisherman
Arrows
P.E.K.K.A
Elite Barbarians
Hunter
Freeze
Bats Hunter
Rune Giant
Hunter
Fisherman Bats Elite Barbarians Freeze P.E.K.K.A
P.E.K.K.A
Bats Arrows Hunter Fisherman
Fisherman
Hunter Bats P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Hunter P.E.K.K.A Bats Fisherman
Hunter P.E.K.K.A Fisherman Bats Elite Barbarians Freeze
Elite Barbarians Hunter P.E.K.K.A Bats Fisherman
Arrows Elite Barbarians P.E.K.K.A
Arrows Freeze Bats Hunter
Bats Hunter Arrows Freeze
Arrows P.E.K.K.A
Hunter P.E.K.K.A Elite Barbarians Fisherman
Elite Barbarians Hunter Fisherman
Bats Arrows Freeze Hunter Fisherman
Arrows Hunter Bats
Hunter P.E.K.K.A Bats Elite Barbarians Freeze
Bats Arrows Freeze Hunter P.E.K.K.A
Elite Barbarians P.E.K.K.A Hunter
Elite Barbarians Freeze Hunter P.E.K.K.A Fisherman
Bats Arrows Elite Barbarians Hunter P.E.K.K.A Fisherman
Arrows Bats Elite Barbarians Hunter Fisherman
Arrows Freeze Hunter Bats Fisherman
P.E.K.K.A Elite Barbarians Hunter Fisherman
Bats Arrows Elite Barbarians Hunter P.E.K.K.A Fisherman
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A Fisherman
Arrows Elite Barbarians Hunter Fisherman
P.E.K.K.A Bats Elite Barbarians Hunter Fisherman
Hunter P.E.K.K.A Bats Elite Barbarians Fisherman
P.E.K.K.A Elite Barbarians Hunter Fisherman
Arrows Bats Freeze Hunter
P.E.K.K.A Bats Elite Barbarians Hunter
P.E.K.K.A Elite Barbarians Hunter Fisherman
Freeze P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians Hunter
P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Hunter
Elite Barbarians Bats Freeze Hunter P.E.K.K.A Fisherman
Bats Arrows Elite Barbarians Freeze Hunter P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Fisherman
Arrows
Arrows Freeze
Arrows
Arrows Bats Freeze Hunter
Arrows
Arrows Freeze Hunter
Arrows Fisherman
Bats Elite Barbarians Fisherman
Arrows Fisherman
Arrows
Elite Barbarians Hunter Fisherman
Arrows Freeze Fisherman
Arrows Elite Barbarians Fisherman
Arrows Hunter
Arrows
Arrows Freeze
Bats Fisherman
Arrows Hunter Fisherman
Arrows
Arrows
Fisherman
Arrows
Arrows Freeze Hunter
Fisherman
Arrows Hunter Fisherman
Arrows Fisherman
Arrows Fisherman
Elite Barbarians Bats Arrows Hunter
Bats Freeze
Elite Barbarians
Arrows Hunter
Arrows Freeze
P.E.K.K.A
Arrows
Bats Freeze
Arrows Hunter
Freeze
Arrows
Hunter
Arrows
Arrows
Elite Barbarians P.E.K.K.A
Bats Elite Barbarians Freeze
Bats
Freeze
P.E.K.K.A

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