My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider Furnace Witch
Zap
Bats Furnace Witch
Barbarian Barrel
Elite Barbarians Furnace Witch Electro Wizard
The Log
Elite Barbarians Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Elite Barbarians Hog Rider Witch Electro Wizard
Fireball
Elite Barbarians Hog Rider Furnace Witch Electro Wizard
Poison
Bats Furnace Witch Electro Wizard
Lightning
Elite Barbarians Furnace Witch Electro Wizard
Rocket
Elite Barbarians Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Hog Rider Furnace Electro Wizard Golden Knight Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Hog Rider Furnace

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians
Arrows
Elite Barbarians Hog Rider
Elite Barbarians
Arrows Bats Hog Rider Furnace Golden Knight
Hog Rider
Bats Arrows Elite Barbarians Furnace Witch Electro Wizard Golden Knight
Furnace
Elite Barbarians Hog Rider Golden Knight
Witch
Hog Rider
Electro Wizard
Hog Rider
Golden Knight
Elite Barbarians Hog Rider Furnace

Defense Synergies 0 7

Bats
Electro Wizard Golden Knight
Arrows
Furnace Golden Knight
Elite Barbarians
Golden Knight
Hog Rider
Furnace
Arrows Electro Wizard
Witch
Electro Wizard
Electro Wizard
Bats Furnace Witch
Golden Knight
Bats Arrows Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Golden Knight
Elite Barbarians Bats Furnace Witch Electro Wizard
Furnace Witch Bats Elite Barbarians Electro Wizard
Elite Barbarians Witch Bats Furnace Electro Wizard
Arrows Elite Barbarians
Arrows Bats Furnace Electro Wizard
Bats Furnace Electro Wizard Arrows Witch
Arrows Electro Wizard Golden Knight
Witch Elite Barbarians Furnace
Elite Barbarians Electro Wizard
Bats Witch Electro Wizard Arrows Furnace
Arrows Bats Furnace Witch Electro Wizard
Furnace Bats Elite Barbarians Witch Electro Wizard
Bats Arrows Furnace Witch Electro Wizard Golden Knight
Elite Barbarians Furnace Electro Wizard
Elite Barbarians Furnace Electro Wizard
Bats Arrows Elite Barbarians Furnace Witch Electro Wizard
Arrows Bats Elite Barbarians Furnace Witch Electro Wizard Golden Knight
Arrows Furnace Witch Bats Electro Wizard
Elite Barbarians Electro Wizard
Bats Arrows Elite Barbarians Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace Witch Electro Wizard
Electro Wizard Arrows Elite Barbarians
Bats Elite Barbarians Furnace Witch Electro Wizard Golden Knight
Bats Elite Barbarians Electro Wizard
Elite Barbarians Witch
Arrows Furnace Bats Witch Electro Wizard
Bats Elite Barbarians Furnace Witch Electro Wizard
Elite Barbarians
Electro Wizard Bats Elite Barbarians Witch
Witch
Bats Elite Barbarians Witch Golden Knight
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Witch Golden Knight
Furnace Witch
Elite Barbarians Witch Electro Wizard Bats Furnace Golden Knight
Bats Arrows Elite Barbarians Witch Electro Wizard Golden Knight
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Electro Wizard Golden Knight
Arrows
Arrows
Arrows Furnace
Arrows Bats Furnace Witch
Arrows Furnace Witch
Arrows
Arrows Golden Knight
Bats Elite Barbarians Electro Wizard
Arrows Electro Wizard Golden Knight
Arrows
Elite Barbarians Golden Knight
Arrows
Arrows Elite Barbarians Furnace
Arrows Furnace Witch Golden Knight
Arrows Furnace
Arrows
Bats
Arrows Electro Wizard
Arrows Witch Golden Knight
Arrows
Arrows
Arrows Furnace Witch
Witch
Arrows Witch Electro Wizard Golden Knight
Arrows Witch Golden Knight
Arrows Golden Knight
Elite Barbarians Bats Arrows Furnace Witch Electro Wizard
Electro Wizard Bats Witch
Elite Barbarians
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Bats Witch
Arrows Witch Electro Wizard
Arrows
Electro Wizard
Arrows
Arrows
Elite Barbarians
Bats Elite Barbarians Witch Electro Wizard Golden Knight
Bats Witch Electro Wizard
Witch Electro Wizard Golden Knight

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