My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Bandit
Giant Snowball
Bats
Zap
Bats Bandit
Barbarian Barrel
Elite Barbarians Executioner Bandit
The Log
Elite Barbarians Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Executioner Bandit
Fireball
Elite Barbarians Executioner Bandit
Poison
Bats Executioner
Lightning
Elite Barbarians Executioner Bandit
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Executioner Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Executioner Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Executioner Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Executioner Goblin Machine Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Bandit Executioner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Bandit
Arrows
Elite Barbarians Bandit Mega Knight
Elite Barbarians
Arrows Bats Bandit Mega Knight
Rocket
Executioner
Bandit Mega Knight
Bandit
Bats Arrows Elite Barbarians Executioner Mega Knight
Goblin Machine
Mega Knight
Bats Arrows Elite Barbarians Executioner Bandit

Defense Synergies 1 7

Bats
Bandit Mega Knight
Arrows
Mega Knight Bandit
Elite Barbarians
Mega Knight
Rocket
Executioner
Bandit Mega Knight
Bandit
Bats Arrows Executioner Mega Knight
Goblin Machine
Mega Knight
Arrows Bats Elite Barbarians Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner
Elite Barbarians Bats Executioner Bandit Mega Knight
Rocket Mega Knight Bats Elite Barbarians Executioner Bandit
Elite Barbarians Bats Bandit Mega Knight
Arrows Elite Barbarians Rocket Mega Knight
Arrows Bats Executioner Bandit Mega Knight
Bats Rocket Arrows Executioner
Rocket Arrows Bandit Mega Knight
Elite Barbarians
Elite Barbarians Bandit Mega Knight
Bats Executioner Arrows Bandit Mega Knight
Arrows Executioner Bats
Mega Knight Bats Elite Barbarians Rocket Bandit
Rocket Executioner Mega Knight Bats Arrows
Elite Barbarians Bandit Mega Knight
Rocket Elite Barbarians Bandit Mega Knight
Mega Knight Bats Arrows Elite Barbarians Executioner
Arrows Mega Knight Bats Elite Barbarians Executioner Bandit
Arrows Executioner Bats Bandit Mega Knight
Elite Barbarians
Mega Knight Bats Arrows Elite Barbarians Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Bandit
Bandit Arrows Elite Barbarians Rocket Executioner Mega Knight
Bandit Mega Knight Bats Elite Barbarians Rocket
Rocket Mega Knight Bats Elite Barbarians Bandit
Elite Barbarians Executioner Bandit Mega Knight
Arrows Rocket Executioner Bats
Rocket Bats Elite Barbarians Bandit
Mega Knight Elite Barbarians
Rocket Mega Knight Bats Elite Barbarians Bandit
Mega Knight Bats Elite Barbarians
Rocket Mega Knight Arrows Elite Barbarians
Elite Barbarians Rocket Mega Knight Executioner Bandit
Executioner Mega Knight
Elite Barbarians Bats Rocket Executioner
Bats Arrows Executioner Mega Knight Elite Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Bandit
Arrows Executioner Bandit
Rocket Arrows Bandit
Arrows Rocket
Rocket Executioner Arrows Mega Knight
Arrows Executioner Bats Rocket Goblin Machine
Arrows Executioner
Arrows Executioner
Arrows Bandit
Rocket Bats Elite Barbarians
Rocket Arrows Bandit Goblin Machine
Arrows Rocket Executioner
Rocket Elite Barbarians Executioner Bandit
Arrows Rocket Bandit
Arrows Elite Barbarians
Rocket Arrows Executioner Bandit
Arrows Rocket Executioner Bandit Mega Knight
Arrows Rocket
Bats Rocket
Rocket Arrows Executioner Bandit Goblin Machine Mega Knight
Rocket Arrows Goblin Machine Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Executioner Goblin Machine Mega Knight
Arrows Executioner Bandit
Arrows Bandit Mega Knight
Rocket Arrows Bandit
Elite Barbarians Bats Arrows Executioner
Rocket Bats
Elite Barbarians
Arrows Rocket Bandit Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows
Bats Rocket Bandit
Rocket Arrows Executioner
Arrows
Rocket Executioner Mega Knight
Arrows Executioner
Rocket Arrows
Elite Barbarians Executioner Mega Knight
Bats Elite Barbarians Rocket
Bats Rocket Executioner
Rocket Executioner Bandit Mega Knight
Rocket Mega Knight

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