My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Hogs
Giant Snowball
Bats Royal Hogs Witch
Zap
Bats Royal Hogs Witch
Barbarian Barrel
Elite Barbarians Valkyrie Royal Hogs Witch
The Log
Elite Barbarians Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Bats Royal Hogs Witch
Royal Delivery
Bats Elite Barbarians Valkyrie Royal Hogs Witch
Fireball
Elite Barbarians Royal Hogs Witch
Poison
Bats Royal Hogs Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Valkyrie Royal Hogs Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Valkyrie

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Elite Barbarians Royal Hogs Rage
Arrows
Elite Barbarians Royal Hogs Mega Knight
Elite Barbarians
Arrows Valkyrie Rage Bats Mega Knight
Valkyrie
Bats Elite Barbarians Royal Hogs Witch
Royal Hogs
Arrows Bats Valkyrie Mega Knight
Rage
Elite Barbarians Witch Bats
Witch
Rage Valkyrie Mega Knight
Mega Knight
Bats Arrows Elite Barbarians Royal Hogs Witch

Defense Synergies 2 6

Bats
Valkyrie Mega Knight
Arrows
Mega Knight Valkyrie
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Bats Arrows Witch
Royal Hogs
Rage
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Bats Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Bats Valkyrie Witch Mega Knight
Witch Mega Knight Bats Elite Barbarians Valkyrie
Elite Barbarians Witch Bats Valkyrie Mega Knight
Arrows Elite Barbarians Valkyrie Mega Knight
Arrows Bats Valkyrie Mega Knight
Bats Arrows Witch
Arrows Valkyrie Mega Knight
Witch Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Bats Valkyrie Witch Arrows Mega Knight
Arrows Bats Witch
Mega Knight Bats Elite Barbarians Valkyrie Witch
Valkyrie Mega Knight Bats Arrows Witch
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Mega Knight Bats Arrows Elite Barbarians Valkyrie Witch
Arrows Valkyrie Mega Knight Bats Elite Barbarians Witch
Arrows Valkyrie Witch Bats Mega Knight
Elite Barbarians
Valkyrie Mega Knight Bats Arrows Elite Barbarians Witch
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Witch
Arrows Elite Barbarians Valkyrie Mega Knight
Mega Knight Bats Elite Barbarians Valkyrie Witch
Valkyrie Mega Knight Bats Elite Barbarians
Elite Barbarians Valkyrie Witch Mega Knight
Arrows Bats Witch
Bats Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie
Mega Knight Bats Elite Barbarians Valkyrie Witch
Witch
Mega Knight Bats Elite Barbarians Valkyrie Witch
Mega Knight Arrows Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Elite Barbarians Witch Bats Valkyrie
Bats Arrows Valkyrie Mega Knight Elite Barbarians Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Elite Barbarians
Arrows Valkyrie
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Witch
Arrows Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Elite Barbarians Bats Arrows Witch
Bats Witch
Elite Barbarians
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Witch
Arrows Witch
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Elite Barbarians Mega Knight
Bats Elite Barbarians Witch
Bats Witch
Witch Mega Knight
Mega Knight

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