My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Guards Skeleton Army Sparky
Giant Snowball
Bats Guards Skeleton Army
Zap
Bats Guards Skeleton Army Sparky
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Guards Skeleton Army Sparky
The Log
Elite Barbarians Guards Skeleton Army Sparky
Earthquake
Guards Skeleton Army
Arrows
Bats Guards Skeleton Army
Royal Delivery
Bats Elite Barbarians Valkyrie Wizard Guards Skeleton Army Sparky
Fireball
Elite Barbarians Wizard Skeleton Army Sparky
Poison
Bats Wizard Guards Skeleton Army Sparky
Lightning
Elite Barbarians Valkyrie Wizard Sparky
Rocket
Elite Barbarians Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Skeleton Army Valkyrie Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Guards Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Sparky
Arrows
Elite Barbarians Sparky
Elite Barbarians
Arrows Valkyrie Bats Wizard Sparky
Valkyrie
Bats Elite Barbarians Wizard Sparky
Wizard
Elite Barbarians Valkyrie Sparky
Guards
Skeleton Army
Sparky
Sparky
Arrows Bats Elite Barbarians Valkyrie Wizard Skeleton Army

Defense Synergies 1 12

Bats
Valkyrie Sparky
Arrows
Valkyrie Sparky
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Bats Arrows Wizard Sparky
Wizard
Elite Barbarians Valkyrie Guards Skeleton Army
Guards
Wizard Skeleton Army Sparky
Skeleton Army
Wizard Guards Sparky
Sparky
Bats Arrows Valkyrie Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Sparky
Elite Barbarians Skeleton Army Sparky Bats Valkyrie
Skeleton Army Sparky Bats Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Sparky Bats Valkyrie Guards
Arrows Elite Barbarians Valkyrie Skeleton Army Sparky
Arrows Skeleton Army Bats Valkyrie Guards
Bats Arrows Wizard
Arrows Valkyrie Sparky
Sparky Elite Barbarians Skeleton Army
Elite Barbarians Guards Skeleton Army Valkyrie Sparky
Bats Valkyrie Guards Skeleton Army Arrows Wizard
Arrows Bats Wizard
Skeleton Army Sparky Bats Elite Barbarians Valkyrie Wizard Guards
Valkyrie Wizard Skeleton Army Sparky Bats Arrows Guards
Elite Barbarians Skeleton Army Sparky
Skeleton Army Elite Barbarians Sparky
Wizard Sparky Bats Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Bats Elite Barbarians Valkyrie Wizard Guards Skeleton Army
Arrows Valkyrie Wizard Bats Guards
Sparky Elite Barbarians
Valkyrie Wizard Skeleton Army Bats Arrows Elite Barbarians Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Elite Barbarians Sparky
Arrows Elite Barbarians Valkyrie Wizard
Guards Skeleton Army Bats Elite Barbarians Valkyrie Sparky
Valkyrie Guards Skeleton Army Bats Elite Barbarians Sparky
Elite Barbarians Valkyrie Guards Skeleton Army Sparky
Arrows Wizard Bats
Guards Skeleton Army Sparky Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army Sparky
Bats Elite Barbarians Valkyrie Skeleton Army Sparky
Guards Skeleton Army Sparky
Bats Elite Barbarians Valkyrie Guards Sparky
Skeleton Army Arrows Elite Barbarians Valkyrie Guards
Elite Barbarians Skeleton Army Valkyrie Wizard Guards Sparky
Wizard Valkyrie Skeleton Army Sparky
Elite Barbarians Guards Skeleton Army Sparky Bats Valkyrie
Bats Arrows Valkyrie Elite Barbarians Wizard Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Sparky
Arrows
Arrows Sparky
Arrows Valkyrie Guards Sparky
Wizard Arrows Valkyrie Sparky
Arrows Wizard Bats
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Bats Elite Barbarians Guards Sparky
Arrows Valkyrie Wizard Sparky
Arrows Wizard
Elite Barbarians Sparky
Arrows
Arrows Elite Barbarians Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Bats Sparky
Arrows Wizard Sparky
Arrows Valkyrie Wizard
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Valkyrie Wizard Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Elite Barbarians Bats Arrows Wizard Sparky
Bats Wizard Guards
Elite Barbarians Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Bats Guards Skeleton Army
Arrows Wizard
Arrows
Valkyrie Wizard Sparky
Arrows Wizard
Arrows Sparky
Elite Barbarians Sparky
Bats Elite Barbarians Guards Sparky
Bats
Sparky
Sparky
Wizard Sparky

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