My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rune Giant Ice Wizard Fisherman Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Rune Giant Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Fisherman Ram Rider
Giant Snowball
Bats Guards Fisherman Ram Rider
Zap
Bats Guards Fisherman Ram Rider
Barbarian Barrel
Guards Ice Wizard
The Log
Guards Fisherman Ram Rider
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Ice Wizard Fisherman Ram Rider
Fireball
Ice Wizard Fisherman Ram Rider
Poison
Bats Guards Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Rune Giant Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Guards Ice Wizard Fisherman Rune Giant Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Guards Ice Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Barbarian Barrel Rune Giant Fisherman Ram Rider
Barbarian Barrel
Bats Ice Wizard Ram Rider Mega Knight
Guards
Ram Rider
Rune Giant
Bats Ice Wizard
Ice Wizard
Barbarian Barrel Rune Giant Fisherman Ram Rider
Fisherman
Bats Ice Wizard Ram Rider Mega Knight
Ram Rider
Bats Barbarian Barrel Guards Ice Wizard Fisherman Mega Knight
Mega Knight
Bats Barbarian Barrel Fisherman Ram Rider

Defense Synergies 1 12

Bats
Barbarian Barrel Ice Wizard Fisherman Mega Knight
Barbarian Barrel
Bats Guards Ice Wizard Mega Knight
Guards
Fisherman Barbarian Barrel Ice Wizard
Rune Giant
Ice Wizard
Bats Barbarian Barrel Guards Fisherman Mega Knight
Fisherman
Guards Bats Ice Wizard Ram Rider Mega Knight
Ram Rider
Fisherman
Mega Knight
Bats Barbarian Barrel Ice Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Ram Rider
Bats Ice Wizard Fisherman Ram Rider Mega Knight
Fisherman Ram Rider Mega Knight Bats Ice Wizard
Bats Guards Ice Wizard Fisherman Ram Rider Mega Knight
Barbarian Barrel Mega Knight
Barbarian Barrel Bats Guards Ice Wizard Mega Knight
Bats Ram Rider Ice Wizard
Barbarian Barrel Ram Rider Mega Knight
Ice Wizard Fisherman
Guards Barbarian Barrel Ice Wizard Fisherman Mega Knight
Bats Guards Ice Wizard Barbarian Barrel Fisherman Ram Rider Mega Knight
Bats Ice Wizard Ram Rider
Mega Knight Bats Guards Ice Wizard Ram Rider
Mega Knight Bats Barbarian Barrel Guards
Ram Rider Mega Knight
Fisherman Ram Rider Mega Knight
Mega Knight Bats Fisherman
Mega Knight Bats Barbarian Barrel Guards Ice Wizard Fisherman Ram Rider
Barbarian Barrel Bats Guards Ice Wizard Fisherman Ram Rider Mega Knight
Fisherman Ram Rider
Mega Knight Bats Barbarian Barrel Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Barbarian Barrel Fisherman
Barbarian Barrel Fisherman Mega Knight
Guards Mega Knight Bats Fisherman Ram Rider
Guards Mega Knight Bats Barbarian Barrel Fisherman Ram Rider
Guards Fisherman Ram Rider Mega Knight
Bats Ice Wizard Ram Rider
Guards Bats Ice Wizard Ram Rider
Mega Knight Fisherman
Mega Knight Bats Barbarian Barrel
Guards
Mega Knight Bats Guards
Mega Knight Guards
Mega Knight Guards Ram Rider
Mega Knight
Guards Bats Barbarian Barrel Fisherman
Bats Mega Knight Barbarian Barrel Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards
Barbarian Barrel Ice Wizard Fisherman Ram Rider
Barbarian Barrel
Barbarian Barrel Guards
Barbarian Barrel Mega Knight
Bats Ice Wizard Ram Rider
Barbarian Barrel Ice Wizard Ram Rider
Fisherman Ram Rider
Bats Guards Fisherman
Barbarian Barrel Fisherman Ram Rider
Barbarian Barrel Fisherman
Barbarian Barrel Fisherman
Barbarian Barrel Fisherman
Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel
Bats Fisherman
Barbarian Barrel Fisherman Mega Knight
Barbarian Barrel Mega Knight
Mega Knight
Fisherman
Barbarian Barrel
Barbarian Barrel Ice Wizard Mega Knight
Fisherman
Barbarian Barrel Ice Wizard Fisherman Ram Rider
Fisherman Ram Rider Mega Knight
Barbarian Barrel Fisherman
Bats Ice Wizard
Bats Guards
Mega Knight
Mega Knight
Bats Barbarian Barrel Guards
Ice Wizard Ram Rider
Barbarian Barrel
Mega Knight
Mega Knight
Bats Guards
Bats
Barbarian Barrel Mega Knight
Mega Knight

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