My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Barbarians
Zap
Bats
Barbarian Barrel
Barbarians Executioner Electro Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Executioner Electro Wizard
Fireball
Barbarians Executioner Electro Wizard
Poison
Bats Barbarians Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Tornado Electro Wizard Barbarians Executioner Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Tornado Electro Wizard

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel
Barbarians
Barbarian Barrel
Bats Tornado Executioner Electro Giant
Tornado
Executioner Electro Giant Barbarian Barrel
Executioner
Tornado Barbarian Barrel
Lightning
Electro Giant
Electro Giant
Tornado Lightning Barbarian Barrel
Electro Wizard

Defense Synergies 1 7

Bats
Barbarian Barrel Electro Wizard
Barbarians
Barbarian Barrel
Bats Tornado Electro Giant Electro Wizard
Tornado
Executioner Barbarian Barrel Electro Giant Electro Wizard
Executioner
Tornado
Lightning
Electro Giant
Barbarian Barrel Tornado
Electro Wizard
Bats Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel Executioner Electro Wizard
Barbarians Bats Executioner Electro Wizard
Barbarians Tornado Bats Executioner Lightning Electro Wizard
Barbarians Bats Electro Wizard
Lightning Barbarians Barbarian Barrel Tornado
Barbarian Barrel Tornado Bats Executioner Electro Wizard
Bats Tornado Lightning Electro Wizard Executioner
Lightning Barbarians Barbarian Barrel Electro Giant Electro Wizard
Barbarians Tornado
Tornado Barbarians Barbarian Barrel Electro Wizard
Bats Barbarians Executioner Electro Wizard Barbarian Barrel Tornado Electro Giant
Executioner Bats Tornado Electro Wizard
Barbarians Bats Lightning Electro Wizard
Executioner Bats Barbarians Barbarian Barrel Tornado Electro Wizard
Barbarians Electro Wizard
Barbarians Tornado Lightning Electro Giant Electro Wizard
Barbarians Bats Tornado Executioner Electro Wizard
Bats Barbarians Barbarian Barrel Tornado Executioner Electro Wizard
Barbarian Barrel Tornado Executioner Bats Barbarians Electro Wizard
Barbarians Tornado Electro Wizard
Bats Barbarians Barbarian Barrel Executioner Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel Electro Giant Electro Wizard
Electro Wizard Barbarian Barrel Executioner Lightning
Barbarians Bats Lightning Electro Wizard
Lightning Bats Barbarians Barbarian Barrel Tornado Electro Wizard
Barbarians Executioner
Executioner Electro Giant Bats Tornado Electro Wizard
Bats Barbarians Lightning Electro Wizard
Barbarians
Lightning Electro Wizard Bats Barbarians Barbarian Barrel Tornado
Barbarians
Bats Barbarians
Lightning Barbarians Tornado Electro Giant Electro Wizard
Barbarians Lightning Executioner
Barbarians Executioner Electro Giant
Barbarians Electro Giant Electro Wizard Bats Barbarian Barrel Tornado Executioner Lightning
Bats Executioner Barbarians Barbarian Barrel Electro Giant Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel
Barbarian Barrel Tornado Executioner Electro Wizard
Lightning Barbarian Barrel
Lightning Barbarians Barbarian Barrel
Executioner Barbarian Barrel
Executioner Electro Giant Bats Tornado
Tornado Executioner
Barbarian Barrel Tornado Executioner Lightning
Tornado Lightning
Lightning Bats Tornado Electro Wizard
Lightning Barbarian Barrel Tornado Electro Wizard
Lightning Tornado Executioner
Lightning Barbarian Barrel Executioner
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel Executioner
Lightning Barbarian Barrel Executioner
Lightning Barbarian Barrel Tornado
Bats Lightning
Lightning Barbarian Barrel Executioner Electro Wizard
Lightning Barbarian Barrel Tornado Electro Giant
Lightning
Lightning Tornado
Tornado Lightning
Lightning Barbarians Barbarian Barrel
Tornado Electro Giant Barbarian Barrel Executioner
Barbarian Barrel Tornado Executioner Lightning Electro Wizard
Lightning Tornado
Lightning Barbarian Barrel Tornado
Lightning Bats Tornado Executioner Electro Giant Electro Wizard
Lightning Electro Wizard Bats Electro Giant
Lightning
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Bats Barbarians Barbarian Barrel
Lightning Tornado Executioner Electro Wizard
Barbarian Barrel
Lightning Executioner Electro Wizard
Executioner Lightning
Lightning Tornado Electro Giant
Executioner
Electro Giant Bats Tornado Lightning Electro Wizard
Bats Tornado Executioner Lightning Electro Wizard
Lightning Barbarian Barrel Tornado Executioner Electro Giant Electro Wizard
Lightning

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