My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Bandit Inferno Dragon
Giant Snowball
Bats Barbarians Goblin Barrel Skeleton Army Princess Inferno Dragon
Zap
Bats Goblin Barrel Skeleton Army Princess Bandit Inferno Dragon
Barbarian Barrel
Barbarians Goblin Barrel Skeleton Army Princess Bandit
The Log
Barbarians Goblin Barrel Skeleton Army Princess Bandit
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army Princess
Royal Delivery
Bats Barbarians Goblin Barrel Skeleton Army Princess Bandit Inferno Dragon
Fireball
Barbarians Goblin Barrel Skeleton Army Princess Bandit Inferno Dragon
Poison
Bats Barbarians Skeleton Army Princess
Lightning
Bandit Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Princess Bandit Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Bandit Inferno Dragon
Barbarians
Goblin Barrel
Bats Skeleton Army Princess Bandit
Skeleton Army
Goblin Barrel
The Log
Princess Bandit
Princess
Goblin Barrel The Log
Bandit
Bats Goblin Barrel The Log
Inferno Dragon
Bats

Defense Synergies 0 12

Bats
The Log Bandit Inferno Dragon
Barbarians
Skeleton Army
Goblin Barrel
Skeleton Army
Barbarians The Log Princess Bandit Inferno Dragon
The Log
Bats Skeleton Army Princess Bandit Inferno Dragon
Princess
Skeleton Army The Log Bandit
Bandit
Bats Skeleton Army The Log Princess
Inferno Dragon
Bats Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Skeleton Army Inferno Dragon Bats The Log Bandit
Barbarians Skeleton Army Bats Bandit Inferno Dragon
Barbarians Skeleton Army Inferno Dragon Bats Bandit
Barbarians Skeleton Army The Log Princess
Skeleton Army The Log Bats Bandit
Bats Inferno Dragon Princess
Barbarians The Log Bandit
Barbarians Inferno Dragon Skeleton Army Princess
Skeleton Army Barbarians Bandit
Bats Barbarians Skeleton Army The Log Princess Bandit
Inferno Dragon Bats Princess
Barbarians Skeleton Army Bats The Log Bandit
Skeleton Army Bats Barbarians The Log Princess
Barbarians Skeleton Army Inferno Dragon Bandit
Barbarians Skeleton Army The Log Bandit Inferno Dragon
Barbarians Bats Skeleton Army
Bats Barbarians Skeleton Army The Log Bandit
The Log Bats Barbarians Princess Bandit Inferno Dragon
Barbarians Inferno Dragon
Skeleton Army Bats Barbarians The Log Bandit
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Bandit
Bandit The Log Inferno Dragon
Barbarians Skeleton Army Bandit Bats The Log
Skeleton Army Bats Barbarians The Log Bandit
Barbarians Skeleton Army Bandit Inferno Dragon
Bats Princess
Skeleton Army Bats Barbarians Bandit
Barbarians Skeleton Army Inferno Dragon
Bats Barbarians Skeleton Army The Log Bandit Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Bats Barbarians
Skeleton Army Barbarians The Log
Barbarians Skeleton Army Bandit
Barbarians Skeleton Army Princess
Barbarians Skeleton Army Bats The Log Inferno Dragon
Bats Barbarians The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
The Log Princess Bandit
The Log Bandit
Barbarians The Log
The Log
Bats Princess
The Log Princess
The Log Princess
The Log Bandit
Bats
The Log Princess Bandit
Princess
The Log Princess Bandit
Princess Bandit
Princess The Log
The Log Princess Bandit
The Log Princess Bandit
Bats
The Log Princess Bandit
The Log Princess
The Log
Princess
The Log
Barbarians The Log
The Log Princess
Inferno Dragon
The Log Princess Bandit
The Log Princess Bandit
The Log Bandit
Bats Princess
Bats
The Log Bandit
Princess
The Log Princess
Bats Barbarians Skeleton Army Princess Bandit
Princess
The Log
Princess
The Log Princess
Bats The Log Princess
Bats Princess
The Log Princess Bandit
Inferno Dragon

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