My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Baby Dragon Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Elixir Golem Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Barbarians Dart Goblin Baby Dragon Witch
Zap
Bats Dart Goblin Witch
Barbarian Barrel
Barbarians Dart Goblin Elixir Golem Witch Executioner
The Log
Barbarians Dart Goblin Elixir Golem Witch
Earthquake
Barbarians Elixir Golem Witch
Arrows
Bats Dart Goblin Witch
Royal Delivery
Bats Barbarians Dart Goblin Elixir Golem Baby Dragon Witch Executioner
Fireball
Barbarians Dart Goblin Elixir Golem Baby Dragon Witch Executioner
Poison
Bats Barbarians Dart Goblin Elixir Golem Witch Executioner
Lightning
Baby Dragon Witch Executioner
Rocket
Barbarians Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Baby Dragon Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dart Goblin Elixir Golem Baby Dragon Barbarians Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Dart Goblin Elixir Golem

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Baby Dragon
Barbarians
Dart Goblin
Elixir Golem Baby Dragon The Log
Elixir Golem
Bats Dart Goblin Baby Dragon Witch Executioner The Log
Baby Dragon
Bats Dart Goblin Elixir Golem Witch
Witch
Elixir Golem Baby Dragon
Executioner
Elixir Golem The Log
The Log
Dart Goblin Elixir Golem Executioner

Defense Synergies 0 9

Bats
Dart Goblin Baby Dragon The Log
Barbarians
Dart Goblin
Bats Baby Dragon The Log
Elixir Golem
Baby Dragon
Bats Dart Goblin Witch The Log
Witch
Baby Dragon The Log
Executioner
The Log
The Log
Bats Dart Goblin Baby Dragon Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon Executioner The Log
Barbarians Bats Dart Goblin Witch Executioner The Log
Barbarians Witch Bats Dart Goblin Executioner
Barbarians Witch Bats Dart Goblin
Barbarians The Log
The Log Bats Dart Goblin Baby Dragon Executioner
Bats Dart Goblin Baby Dragon Witch Executioner
Barbarians Dart Goblin Baby Dragon The Log
Barbarians Witch
Barbarians Dart Goblin
Bats Barbarians Dart Goblin Witch Executioner Baby Dragon The Log
Executioner Bats Dart Goblin Baby Dragon Witch
Barbarians Bats Witch The Log
Executioner Bats Barbarians Dart Goblin Baby Dragon Witch The Log
Barbarians
Barbarians The Log
Barbarians Bats Witch Executioner
Bats Barbarians Dart Goblin Baby Dragon Witch Executioner The Log
Baby Dragon Witch Executioner The Log Bats Barbarians Dart Goblin
Barbarians Dart Goblin
Bats Barbarians Dart Goblin Baby Dragon Witch Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Baby Dragon Executioner The Log
Barbarians Bats Witch The Log
Bats Barbarians The Log
Barbarians Witch Executioner
Executioner Bats Dart Goblin Baby Dragon Witch
Bats Barbarians Dart Goblin Witch
Barbarians
Bats Barbarians Baby Dragon Witch The Log
Witch Barbarians Dart Goblin
Bats Barbarians Dart Goblin Witch
Barbarians The Log
Barbarians Witch Executioner
Barbarians Dart Goblin Baby Dragon Witch Executioner
Barbarians Witch Bats Dart Goblin Baby Dragon Executioner The Log
Bats Executioner Barbarians Dart Goblin Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon Executioner The Log
Dart Goblin Baby Dragon The Log
Barbarians Dart Goblin The Log
Executioner Baby Dragon The Log
Executioner Bats Dart Goblin Baby Dragon Witch
Dart Goblin Baby Dragon Witch Executioner The Log
The Log Dart Goblin Baby Dragon Executioner
The Log Dart Goblin
Bats
Dart Goblin The Log
Dart Goblin Baby Dragon Executioner
Dart Goblin Baby Dragon Executioner The Log
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon Witch Executioner The Log
Dart Goblin Baby Dragon Executioner The Log
Bats
Dart Goblin Baby Dragon Executioner The Log
Dart Goblin Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Barbarians Baby Dragon The Log
The Log Baby Dragon Witch Executioner
Witch
The Log Dart Goblin Baby Dragon Witch Executioner
Baby Dragon Witch The Log
Dart Goblin Baby Dragon The Log
Bats Dart Goblin Baby Dragon Witch Executioner
Bats Dart Goblin Witch
Dart Goblin The Log
The Log
Bats Barbarians Dart Goblin Witch
Dart Goblin Baby Dragon Witch Executioner
The Log
Dart Goblin Baby Dragon Executioner
The Log Dart Goblin Baby Dragon Executioner
Dart Goblin Executioner
Bats Dart Goblin Baby Dragon Witch The Log
Bats Dart Goblin Witch Executioner
Dart Goblin Baby Dragon Witch Executioner The Log
Dart Goblin

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