My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Hunter Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Barbarians Dart Goblin Musketeer Goblin Barrel Skeleton Army
Zap
Bats Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Barbarians Dart Goblin Musketeer Goblin Barrel Skeleton Army Hunter
The Log
Barbarians Dart Goblin Musketeer Goblin Barrel Skeleton Army Hunter
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Bats Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Bats Barbarians Dart Goblin Musketeer Goblin Barrel Skeleton Army Hunter
Fireball
Barbarians Dart Goblin Musketeer Goblin Barrel Skeleton Army Hunter
Poison
Bats Barbarians Dart Goblin Musketeer Skeleton Army Hunter
Lightning
Musketeer Hunter Goblinstein
Rocket
Barbarians Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Goblin Barrel Skeleton Army Musketeer Hunter Barbarians Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Dart Goblin Goblin Barrel Skeleton Army

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel
Barbarians
Dart Goblin
Goblin Barrel
Musketeer
Goblin Barrel
Dart Goblin Bats Skeleton Army
Skeleton Army
Goblin Barrel
Hunter
Goblinstein

Defense Synergies 0 8

Bats
Dart Goblin Musketeer Hunter
Barbarians
Skeleton Army
Dart Goblin
Bats Musketeer Skeleton Army Hunter
Musketeer
Bats Dart Goblin Skeleton Army
Goblin Barrel
Skeleton Army
Barbarians Dart Goblin Musketeer
Hunter
Bats Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer
Barbarians Skeleton Army Hunter Bats Dart Goblin Musketeer
Barbarians Skeleton Army Hunter Bats Dart Goblin Musketeer
Barbarians Skeleton Army Hunter Bats Dart Goblin Musketeer
Barbarians Skeleton Army
Skeleton Army Bats Dart Goblin Musketeer Hunter
Bats Dart Goblin Musketeer Hunter
Barbarians Dart Goblin Musketeer
Barbarians Hunter Musketeer Skeleton Army
Skeleton Army Barbarians Dart Goblin Musketeer Hunter
Bats Barbarians Dart Goblin Skeleton Army Musketeer Hunter
Musketeer Hunter Bats Dart Goblin
Barbarians Skeleton Army Hunter Bats Musketeer
Skeleton Army Bats Barbarians Dart Goblin Hunter
Barbarians Skeleton Army Hunter
Barbarians Skeleton Army Hunter
Barbarians Bats Musketeer Skeleton Army Hunter
Bats Barbarians Dart Goblin Musketeer Skeleton Army Hunter
Hunter Bats Barbarians Dart Goblin Musketeer
Barbarians Dart Goblin Musketeer Hunter
Skeleton Army Bats Barbarians Dart Goblin Musketeer Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Musketeer Hunter
Barbarians Skeleton Army Bats Musketeer Hunter
Skeleton Army Hunter Bats Barbarians Musketeer
Barbarians Musketeer Skeleton Army Hunter
Bats Dart Goblin Musketeer Hunter
Skeleton Army Bats Barbarians Dart Goblin Musketeer Hunter
Barbarians Skeleton Army Hunter
Bats Barbarians Skeleton Army
Barbarians Dart Goblin Musketeer Skeleton Army
Bats Barbarians Dart Goblin Musketeer Hunter
Skeleton Army Barbarians
Barbarians Skeleton Army Hunter
Barbarians Dart Goblin Musketeer Skeleton Army
Barbarians Skeleton Army Bats Dart Goblin Musketeer Hunter
Bats Barbarians Dart Goblin Musketeer Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin
Barbarians Dart Goblin Musketeer
Bats Dart Goblin Musketeer Hunter
Dart Goblin Musketeer
Dart Goblin Hunter
Dart Goblin
Bats Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Hunter
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Hunter
Dart Goblin Musketeer
Bats
Dart Goblin Musketeer Hunter
Dart Goblin
Musketeer
Musketeer
Barbarians Musketeer
Hunter
Dart Goblin Musketeer Hunter
Musketeer
Dart Goblin Musketeer
Bats Dart Goblin Musketeer Hunter
Bats Dart Goblin Musketeer
Dart Goblin Musketeer Hunter
Bats Barbarians Dart Goblin Musketeer Skeleton Army
Dart Goblin Musketeer Hunter
Dart Goblin Musketeer Hunter
Dart Goblin Musketeer
Dart Goblin Musketeer
Bats Dart Goblin Musketeer
Bats Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin

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