My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton
Giant Snowball
Bats Barbarians Flying Machine Hog Rider Baby Dragon
Zap
Bats Flying Machine
Barbarian Barrel
Barbarians Giant Skeleton
The Log
Barbarians Hog Rider Giant Skeleton
Earthquake
Barbarians Hog Rider
Arrows
Bats Flying Machine
Royal Delivery
Bats Barbarians Flying Machine Hog Rider Baby Dragon Giant Skeleton
Fireball
Barbarians Flying Machine Hog Rider Baby Dragon
Poison
Bats Barbarians Flying Machine
Lightning
Baby Dragon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Flying Machine Hog Rider Baby Dragon Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Flying Machine

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Flying Machine Baby Dragon
Barbarians
Hog Rider
Fireball
Hog Rider Baby Dragon The Log
Flying Machine
Bats Hog Rider Baby Dragon Giant Skeleton
Hog Rider
Bats Fireball The Log Barbarians Flying Machine Baby Dragon Giant Skeleton
Baby Dragon
Bats Fireball Flying Machine Hog Rider Giant Skeleton
Giant Skeleton
Bats Flying Machine Hog Rider Baby Dragon The Log
The Log
Hog Rider Fireball Giant Skeleton

Defense Synergies 1 9

Bats
Baby Dragon Giant Skeleton The Log
Barbarians
Fireball
The Log
Flying Machine
Baby Dragon Giant Skeleton The Log
Hog Rider
Baby Dragon
Bats Flying Machine Giant Skeleton The Log
Giant Skeleton
Bats Flying Machine Baby Dragon The Log
The Log
Fireball Bats Flying Machine Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Baby Dragon The Log
Barbarians Bats Flying Machine The Log
Barbarians Bats Giant Skeleton
Barbarians Bats
Barbarians Fireball Giant Skeleton The Log
Fireball The Log Bats Flying Machine Baby Dragon
Bats Fireball Flying Machine Baby Dragon
Barbarians Fireball Flying Machine Baby Dragon Giant Skeleton The Log
Barbarians
Barbarians Giant Skeleton
Bats Barbarians Fireball Flying Machine Baby Dragon Giant Skeleton The Log
Bats Fireball Flying Machine Baby Dragon
Barbarians Bats Fireball Flying Machine Giant Skeleton The Log
Fireball Bats Barbarians Baby Dragon The Log
Barbarians
Barbarians Fireball The Log
Barbarians Bats Fireball
Fireball Bats Barbarians Flying Machine Baby Dragon The Log
Baby Dragon The Log Bats Barbarians Fireball Flying Machine Giant Skeleton
Barbarians
Bats Barbarians Fireball Flying Machine Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Giant Skeleton
Fireball Flying Machine Baby Dragon The Log
Barbarians Giant Skeleton Bats The Log
Giant Skeleton Bats Barbarians Fireball The Log
Barbarians Giant Skeleton
Fireball Bats Flying Machine Baby Dragon
Bats Barbarians Fireball Flying Machine Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Bats Barbarians Fireball Flying Machine Baby Dragon The Log
Barbarians
Bats Barbarians Flying Machine Giant Skeleton
Barbarians Fireball Giant Skeleton The Log
Barbarians Giant Skeleton Fireball
Barbarians Fireball Flying Machine Baby Dragon
Barbarians Bats Fireball Flying Machine Baby Dragon Giant Skeleton The Log
Bats Barbarians Fireball Flying Machine Baby Dragon Giant Skeleton The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Baby Dragon Giant Skeleton The Log
Fireball Flying Machine Baby Dragon The Log
Fireball Flying Machine Baby Dragon Giant Skeleton The Log
Barbarians Fireball Flying Machine Giant Skeleton The Log
Fireball Baby Dragon The Log
Fireball Bats Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
Fireball The Log Flying Machine Baby Dragon
Fireball The Log Flying Machine
Bats Fireball
Fireball Flying Machine The Log
Fireball Flying Machine Baby Dragon
Flying Machine Fireball Baby Dragon The Log
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon The Log
Fireball Flying Machine Baby Dragon The Log
Fireball Flying Machine Baby Dragon The Log
Fireball
Bats
Fireball Flying Machine Baby Dragon The Log
Fireball Flying Machine Baby Dragon The Log
Fireball Baby Dragon Giant Skeleton The Log
Fireball
The Log
Barbarians Fireball Flying Machine Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon The Log
Fireball Baby Dragon The Log
Bats Fireball Flying Machine Baby Dragon
Bats Fireball Flying Machine
Fireball
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Bats Barbarians Fireball Flying Machine
Fireball Flying Machine Baby Dragon
The Log Fireball
Fireball Flying Machine Baby Dragon
The Log Fireball Flying Machine Baby Dragon
Fireball Giant Skeleton
Flying Machine
Bats Fireball Flying Machine Baby Dragon Giant Skeleton The Log
Bats Fireball Flying Machine
Fireball Flying Machine Baby Dragon Giant Skeleton The Log
Fireball

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