My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Electro Giant Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Sparky
Giant Snowball
Bats Barbarians Hog Rider Princess
Zap
Bats Princess Sparky
Barbarian Barrel
Barbarians Goblin Cage Princess Sparky
The Log
Barbarians Goblin Cage Hog Rider Princess Sparky
Earthquake
Barbarians Goblin Cage Hog Rider
Arrows
Bats Princess
Royal Delivery
Bats Barbarians Goblin Cage Hog Rider Princess Sparky
Fireball
Barbarians Goblin Cage Hog Rider Princess Sparky
Poison
Bats Barbarians Goblin Cage Princess Sparky
Lightning
Goblin Cage Sparky
Rocket
Barbarians Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Princess Fireball Goblin Cage Hog Rider Barbarians Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Princess Fireball Goblin Cage

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Cage Sparky
Barbarians
Hog Rider
Fireball
Hog Rider Princess Sparky
Goblin Cage
Bats Hog Rider
Hog Rider
Bats Fireball Barbarians Goblin Cage Princess
Electro Giant
Sparky
Princess
Fireball Hog Rider Sparky
Sparky
Bats Fireball Electro Giant Princess

Defense Synergies 0 7

Bats
Goblin Cage Sparky
Barbarians
Fireball
Goblin Cage Princess
Goblin Cage
Bats Fireball Electro Giant Princess Sparky
Hog Rider
Electro Giant
Goblin Cage
Princess
Fireball Goblin Cage
Sparky
Bats Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Sparky
Barbarians Sparky Bats Goblin Cage
Barbarians Goblin Cage Sparky Bats
Barbarians Goblin Cage Sparky Bats
Barbarians Fireball Goblin Cage Princess Sparky
Fireball Bats
Bats Fireball Goblin Cage Princess
Barbarians Fireball Goblin Cage Electro Giant Sparky
Barbarians Sparky Goblin Cage Princess
Barbarians Sparky
Bats Barbarians Fireball Electro Giant Princess
Bats Fireball Princess
Barbarians Goblin Cage Sparky Bats Fireball
Fireball Sparky Bats Barbarians Goblin Cage Princess
Barbarians Sparky Goblin Cage
Barbarians Fireball Goblin Cage Electro Giant Sparky
Barbarians Sparky Bats Fireball Goblin Cage
Fireball Goblin Cage Bats Barbarians
Goblin Cage Bats Barbarians Fireball Princess
Barbarians Sparky Goblin Cage
Bats Barbarians Fireball Electro Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Cage Electro Giant Sparky
Fireball
Barbarians Bats Goblin Cage Sparky
Bats Barbarians Fireball Goblin Cage Sparky
Barbarians Goblin Cage Sparky
Fireball Electro Giant Bats Princess
Sparky Bats Barbarians Fireball Goblin Cage
Barbarians Goblin Cage Sparky
Goblin Cage Bats Barbarians Fireball Sparky
Barbarians Goblin Cage Sparky
Bats Barbarians Goblin Cage Sparky
Barbarians Fireball Goblin Cage Electro Giant
Barbarians Fireball Goblin Cage Sparky
Barbarians Fireball Goblin Cage Electro Giant Princess Sparky
Barbarians Electro Giant Sparky Bats Fireball Goblin Cage
Bats Barbarians Fireball Goblin Cage Electro Giant Princess Sparky
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Sparky
Fireball Princess
Fireball Sparky
Barbarians Fireball Sparky
Fireball Sparky
Fireball Electro Giant Bats Princess
Princess Sparky
Fireball Princess
Fireball
Bats Fireball Sparky
Fireball Princess Sparky
Fireball Princess
Fireball Princess Sparky
Fireball Princess
Princess Fireball Sparky
Fireball Princess Sparky
Fireball Princess Sparky
Fireball Sparky
Bats Sparky
Fireball Princess Sparky
Fireball Electro Giant Princess
Fireball Sparky
Fireball Princess
Sparky
Barbarians Fireball
Electro Giant Fireball Princess Sparky
Fireball Princess Sparky
Fireball Princess Sparky
Fireball Sparky
Bats Fireball Electro Giant Princess Sparky
Bats Fireball Electro Giant
Fireball Sparky
Fireball Sparky
Fireball Princess Sparky
Sparky
Fireball Princess Sparky
Bats Barbarians Fireball Princess
Fireball Princess
Fireball
Fireball Princess Sparky
Fireball Princess
Fireball Electro Giant Sparky
Sparky
Electro Giant Bats Fireball Princess Sparky
Bats Fireball Princess
Fireball Electro Giant Princess Sparky
Sparky
Fireball Sparky

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