My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Barbarians Skeleton Army Little Prince
Zap
Bats Skeleton Army Little Prince
Barbarian Barrel
Barbarians Bomb Tower Skeleton Army Magic Archer Little Prince
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Little Prince
Earthquake
Barbarians Bomb Tower Skeleton Army
Arrows
Bats Skeleton Army Little Prince
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Skeleton Army Magic Archer Little Prince
Fireball
Barbarians Bomb Tower Skeleton Army Magic Archer Little Prince
Poison
Bats Barbarians Bomb Tower Skeleton Army Magic Archer Little Prince
Lightning
Mini P.E.K.K.A Bomb Tower Magic Archer Little Prince
Rocket
Barbarians Bomb Tower Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Little Prince Fireball Mini P.E.K.K.A Bomb Tower Magic Archer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Little Prince Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A
Barbarians
Fireball
Magic Archer Little Prince
Mini P.E.K.K.A
Bats Magic Archer Little Prince
Bomb Tower
Skeleton Army
Magic Archer
Fireball Mini P.E.K.K.A
Little Prince
Fireball Mini P.E.K.K.A

Defense Synergies 0 12

Bats
Mini P.E.K.K.A Bomb Tower
Barbarians
Skeleton Army
Fireball
Mini P.E.K.K.A Bomb Tower Little Prince
Mini P.E.K.K.A
Bats Fireball Bomb Tower Skeleton Army Magic Archer
Bomb Tower
Bats Fireball Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Barbarians Mini P.E.K.K.A Bomb Tower Magic Archer
Magic Archer
Mini P.E.K.K.A Bomb Tower Skeleton Army
Little Prince
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Bats
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Bats
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Bats
Barbarians Fireball Mini P.E.K.K.A Bomb Tower Skeleton Army
Fireball Skeleton Army Bats Bomb Tower Magic Archer
Bats Fireball Bomb Tower Magic Archer Little Prince
Barbarians Fireball Bomb Tower Magic Archer
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Little Prince
Bats Barbarians Skeleton Army Fireball Bomb Tower Magic Archer
Bats Fireball Magic Archer
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Bats Fireball
Fireball Bomb Tower Skeleton Army Bats Barbarians Mini P.E.K.K.A Magic Archer
Barbarians Mini P.E.K.K.A Skeleton Army Bomb Tower
Barbarians Bomb Tower Skeleton Army Fireball Mini P.E.K.K.A
Barbarians Bomb Tower Bats Fireball Mini P.E.K.K.A Skeleton Army
Fireball Bomb Tower Bats Barbarians Skeleton Army Magic Archer Little Prince
Bomb Tower Bats Barbarians Fireball Magic Archer Little Prince
Barbarians Mini P.E.K.K.A Bomb Tower
Skeleton Army Bats Barbarians Fireball Mini P.E.K.K.A Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Fireball
Fireball Mini P.E.K.K.A Bomb Tower Magic Archer
Barbarians Skeleton Army Bats Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Skeleton Army Bats Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army
Fireball Bats Bomb Tower Magic Archer
Mini P.E.K.K.A Skeleton Army Bats Barbarians Fireball Bomb Tower
Mini P.E.K.K.A Barbarians Bomb Tower Skeleton Army
Bats Barbarians Fireball Mini P.E.K.K.A Bomb Tower Skeleton Army Magic Archer
Barbarians Skeleton Army
Bats Barbarians Mini P.E.K.K.A Bomb Tower
Skeleton Army Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Fireball Bomb Tower
Barbarians Fireball Bomb Tower Skeleton Army Magic Archer
Barbarians Skeleton Army Bats Fireball Mini P.E.K.K.A Bomb Tower Magic Archer Little Prince
Bats Barbarians Fireball Mini P.E.K.K.A Bomb Tower Magic Archer
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Barbarians Fireball
Fireball Magic Archer
Fireball Bats Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Bats Fireball Mini P.E.K.K.A
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Magic Archer
Fireball Magic Archer Little Prince
Fireball Magic Archer
Fireball
Barbarians Fireball
Fireball Magic Archer Little Prince
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Fireball Magic Archer Little Prince
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Barbarians Fireball Skeleton Army Magic Archer
Fireball Magic Archer
Fireball
Fireball Mini P.E.K.K.A Magic Archer
Fireball Magic Archer
Fireball
Bats Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Magic Archer Little Prince
Fireball

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