My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Golem Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Barbarians Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Barbarians Valkyrie Magic Archer Night Witch
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Bats Night Witch
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Valkyrie Magic Archer Night Witch
Fireball
Barbarians Magic Archer Night Witch
Poison
Bats Barbarians Magic Archer Night Witch
Lightning
Mini P.E.K.K.A Valkyrie Magic Archer Night Witch
Rocket
Barbarians Valkyrie Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Mini P.E.K.K.A Valkyrie Magic Archer Night Witch Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mini P.E.K.K.A Golem
Barbarians
Fireball
Golem Magic Archer
Mini P.E.K.K.A
Bats Valkyrie Golem Magic Archer
Valkyrie
Bats Mini P.E.K.K.A Magic Archer
Golem
Fireball Night Witch Bats Mini P.E.K.K.A Magic Archer
Magic Archer
Fireball Mini P.E.K.K.A Valkyrie Golem
Night Witch
Golem

Defense Synergies 0 9

Bats
Mini P.E.K.K.A Valkyrie
Barbarians
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Fireball Valkyrie Magic Archer
Valkyrie
Bats Fireball Mini P.E.K.K.A Magic Archer Night Witch
Golem
Magic Archer
Mini P.E.K.K.A Valkyrie Night Witch
Night Witch
Valkyrie Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Magic Archer
Barbarians Mini P.E.K.K.A Bats Valkyrie Night Witch
Barbarians Mini P.E.K.K.A Bats Valkyrie Night Witch
Barbarians Mini P.E.K.K.A Night Witch Bats Valkyrie
Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Bats Valkyrie Magic Archer Night Witch
Bats Fireball Magic Archer Night Witch
Barbarians Fireball Valkyrie Magic Archer
Barbarians Mini P.E.K.K.A Night Witch
Barbarians Mini P.E.K.K.A Valkyrie Night Witch
Bats Barbarians Valkyrie Fireball Magic Archer Night Witch
Bats Fireball Magic Archer Night Witch
Barbarians Mini P.E.K.K.A Night Witch Bats Fireball Valkyrie
Fireball Valkyrie Bats Barbarians Mini P.E.K.K.A Magic Archer Night Witch
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Barbarians Bats Fireball Mini P.E.K.K.A Valkyrie Night Witch
Fireball Valkyrie Bats Barbarians Magic Archer Night Witch
Valkyrie Bats Barbarians Fireball Magic Archer
Barbarians Mini P.E.K.K.A
Valkyrie Bats Barbarians Fireball Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Fireball
Fireball Mini P.E.K.K.A Valkyrie Magic Archer
Barbarians Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats Barbarians Fireball Night Witch
Barbarians Mini P.E.K.K.A Valkyrie Night Witch
Fireball Bats Magic Archer
Mini P.E.K.K.A Bats Barbarians Fireball Valkyrie Night Witch
Mini P.E.K.K.A Barbarians Valkyrie
Bats Barbarians Fireball Mini P.E.K.K.A Valkyrie Magic Archer
Barbarians
Bats Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Fireball Valkyrie Night Witch
Barbarians Fireball Valkyrie Magic Archer
Barbarians Bats Fireball Mini P.E.K.K.A Valkyrie Magic Archer Night Witch
Bats Valkyrie Barbarians Fireball Mini P.E.K.K.A Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Magic Archer
Fireball Magic Archer
Barbarians Fireball Valkyrie
Fireball Valkyrie Magic Archer
Fireball Bats Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Bats Fireball Mini P.E.K.K.A Night Witch
Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Bats Mini P.E.K.K.A Night Witch
Fireball Mini P.E.K.K.A Magic Archer
Fireball Valkyrie Magic Archer
Fireball Magic Archer Night Witch
Fireball
Barbarians Fireball
Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Fireball Magic Archer Night Witch
Bats Fireball
Fireball Mini P.E.K.K.A Night Witch
Fireball Magic Archer Night Witch
Fireball Magic Archer
Fireball Magic Archer
Bats Barbarians Fireball Magic Archer Night Witch
Fireball Magic Archer
Fireball
Fireball Mini P.E.K.K.A Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Bats Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Magic Archer
Fireball

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