My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Prince
Giant Snowball
Bats Barbarians Witch
Zap
Bats Witch Prince
Barbarian Barrel
Barbarians Valkyrie Wizard Witch
The Log
Barbarians Witch Prince
Earthquake
Barbarians Witch
Arrows
Bats Witch
Royal Delivery
Bats Barbarians Valkyrie Wizard Witch Prince
Fireball
Barbarians Wizard Witch
Poison
Bats Barbarians Wizard Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Barbarians Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Valkyrie Barbarians Giant Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Fireball Valkyrie Barbarians

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Prince
Barbarians
Fireball
Giant
Valkyrie
Bats Prince Giant Wizard Witch
Giant
Bats Prince Fireball Valkyrie Wizard Witch
Wizard
Valkyrie Giant Prince
Witch
Valkyrie Giant Prince
Prince
Valkyrie Giant Bats Wizard Witch

Defense Synergies 0 8

Bats
Valkyrie Prince
Barbarians
Fireball
Valkyrie
Valkyrie
Bats Fireball Wizard Witch Prince
Giant
Wizard
Valkyrie Prince
Witch
Valkyrie Prince
Prince
Bats Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Barbarians Bats Valkyrie Witch Prince
Barbarians Witch Prince Bats Valkyrie
Barbarians Witch Prince Bats Valkyrie
Barbarians Fireball Valkyrie Prince
Fireball Bats Valkyrie
Bats Fireball Wizard Witch
Barbarians Fireball Valkyrie
Barbarians Witch Prince
Barbarians Valkyrie Prince
Bats Barbarians Valkyrie Witch Fireball Wizard
Bats Fireball Wizard Witch
Barbarians Prince Bats Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Bats Barbarians Witch Prince
Barbarians Prince
Barbarians Fireball Prince
Barbarians Wizard Bats Fireball Valkyrie Witch Prince
Fireball Bats Barbarians Valkyrie Wizard Witch Prince
Valkyrie Wizard Witch Bats Barbarians Fireball
Barbarians Prince
Valkyrie Wizard Bats Barbarians Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Witch Prince
Fireball Valkyrie Wizard Prince
Barbarians Bats Valkyrie Witch Prince
Valkyrie Prince Bats Barbarians Fireball
Barbarians Valkyrie Witch Prince
Fireball Wizard Bats Witch
Prince Bats Barbarians Fireball Valkyrie Witch
Barbarians Valkyrie Prince
Bats Barbarians Fireball Valkyrie Witch Prince
Witch Barbarians
Bats Barbarians Valkyrie Witch Prince
Barbarians Fireball Valkyrie Prince
Barbarians Prince Fireball Valkyrie Wizard Witch
Wizard Barbarians Fireball Valkyrie Witch
Barbarians Witch Bats Fireball Valkyrie Prince
Bats Valkyrie Barbarians Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie Prince
Fireball Wizard Valkyrie
Fireball Wizard Bats Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Bats Fireball Prince
Fireball Valkyrie Wizard Prince
Fireball Wizard
Fireball
Fireball
Fireball Prince
Fireball Wizard Witch
Fireball Wizard
Fireball
Bats
Fireball Wizard Prince
Fireball Valkyrie Wizard Witch
Fireball Prince
Fireball Wizard
Prince
Barbarians Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch Prince
Fireball
Bats Fireball Wizard Witch
Bats Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Prince
Fireball Wizard
Bats Barbarians Fireball Witch Prince
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard Prince
Fireball Wizard
Fireball
Prince
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Prince
Prince
Fireball Wizard

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