My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Demolisher Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Goblin Barrel
Giant Snowball
Bats Barbarians Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Barbarians Goblin Barrel Witch
The Log
Barbarians Goblin Demolisher Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Barbarians Goblin Demolisher Goblin Barrel Witch
Fireball
Barbarians Goblin Barrel Witch
Poison
Bats Barbarians Witch
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Poison Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Demolisher Poison Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Goblin Demolisher Poison Barbarians Witch Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Barrel Goblin Demolisher Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Demolisher Goblin Barrel
Barbarians
Goblin Demolisher
Bats Goblin Machine
Goblin Barrel
Bats Mega Knight
Poison
Mega Knight
Witch
Mega Knight
Goblin Machine
Goblin Demolisher
Mega Knight
Bats Goblin Barrel Poison Witch

Defense Synergies 0 5

Bats
Goblin Demolisher Mega Knight
Barbarians
Goblin Demolisher
Bats Goblin Machine
Goblin Barrel
Poison
Mega Knight
Witch
Mega Knight
Goblin Machine
Goblin Demolisher
Mega Knight
Bats Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher
Barbarians Bats Witch Mega Knight
Barbarians Witch Mega Knight Bats
Barbarians Witch Bats Mega Knight
Barbarians Goblin Demolisher Poison Mega Knight
Bats Goblin Demolisher Mega Knight
Bats Poison Witch
Barbarians Poison Mega Knight
Barbarians Witch
Barbarians Mega Knight
Bats Barbarians Poison Witch Goblin Demolisher Mega Knight
Bats Poison Witch
Barbarians Mega Knight Bats Witch
Mega Knight Bats Barbarians Goblin Demolisher Poison Witch
Barbarians Mega Knight
Barbarians Mega Knight
Barbarians Mega Knight Bats Poison Witch
Mega Knight Bats Barbarians Goblin Demolisher Witch
Poison Witch Bats Barbarians Goblin Demolisher Mega Knight
Barbarians
Goblin Demolisher Mega Knight Bats Barbarians Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch
Poison Mega Knight
Barbarians Mega Knight Bats Witch
Mega Knight Bats Barbarians
Barbarians Witch Mega Knight
Poison Bats Goblin Demolisher Witch
Bats Barbarians Witch
Mega Knight Barbarians
Mega Knight Bats Barbarians Poison Witch
Witch Barbarians
Mega Knight Bats Barbarians Witch
Mega Knight Barbarians Poison
Barbarians Mega Knight Witch
Barbarians Goblin Demolisher Witch Mega Knight
Barbarians Witch Bats Poison
Bats Poison Mega Knight Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Barbarians Poison
Poison Goblin Demolisher Mega Knight
Poison Bats Witch Goblin Machine
Goblin Demolisher Poison Witch
Poison Goblin Demolisher
Poison
Bats Poison
Poison Goblin Machine
Poison
Poison
Poison
Poison
Goblin Demolisher Poison Witch
Goblin Demolisher Poison Mega Knight
Poison
Bats
Goblin Demolisher Poison Goblin Machine Mega Knight
Goblin Demolisher Poison Witch Goblin Machine Mega Knight
Poison Mega Knight
Poison
Barbarians Poison
Goblin Demolisher Poison Witch Goblin Machine Mega Knight
Witch
Poison Witch
Poison Witch Mega Knight
Poison
Poison Bats Witch
Bats Poison Witch
Poison Mega Knight
Poison
Mega Knight
Poison
Bats Barbarians Witch
Poison Witch
Poison Mega Knight
Poison
Poison
Mega Knight
Bats Poison Witch
Bats Poison Witch
Poison Witch Mega Knight
Mega Knight

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