My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Graveyard
Giant Snowball
Bats Barbarians Minion Horde Graveyard
Zap
Bats Minion Horde Graveyard
Barbarian Barrel
Barbarians Wizard Graveyard
The Log
Barbarians Graveyard
Earthquake
Barbarians Graveyard
Arrows
Bats Minion Horde Graveyard
Royal Delivery
Bats Barbarians Minion Horde Wizard Graveyard
Fireball
Barbarians Minion Horde Wizard
Poison
Bats Barbarians Minion Horde Wizard Graveyard
Lightning
Wizard Monk
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Freeze Barbarians Minion Horde Giant Wizard Graveyard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bats Freeze Barbarians Minion Horde

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Graveyard
Barbarians
Minion Horde
Giant Freeze
Giant
Bats Graveyard Minion Horde Wizard
Wizard
Giant
Freeze
Graveyard Minion Horde
Graveyard
Giant Freeze Bats
Monk

Defense Synergies 0 4

Bats
Freeze
Barbarians
Minion Horde
Minion Horde
Barbarians Freeze
Giant
Wizard
Freeze
Freeze
Bats Minion Horde Wizard
Graveyard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde Bats Monk
Barbarians Minion Horde Bats Freeze
Barbarians Minion Horde Bats Monk
Barbarians Monk
Freeze Bats
Bats Minion Horde Wizard Freeze
Barbarians Monk
Barbarians Minion Horde
Barbarians Minion Horde
Bats Barbarians Minion Horde Wizard Freeze
Minion Horde Bats Wizard
Barbarians Minion Horde Bats Wizard Freeze
Wizard Bats Barbarians Minion Horde Freeze
Barbarians Minion Horde
Barbarians Minion Horde Monk Freeze
Barbarians Minion Horde Wizard Bats
Bats Barbarians Minion Horde Wizard
Wizard Freeze Bats Barbarians
Barbarians
Wizard Bats Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Wizard Monk
Barbarians Bats Minion Horde
Bats Barbarians Minion Horde Monk
Barbarians Minion Horde
Wizard Bats Minion Horde Freeze Monk
Bats Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Freeze Bats Barbarians Monk
Barbarians Minion Horde
Bats Barbarians Minion Horde
Monk Barbarians
Barbarians Minion Horde Wizard
Wizard Barbarians Minion Horde
Barbarians Bats Minion Horde Freeze Monk
Bats Barbarians Minion Horde Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Monk
Monk
Minion Horde
Barbarians Freeze
Wizard Minion Horde
Wizard Bats Minion Horde Freeze Monk
Minion Horde Wizard
Wizard Freeze
Monk Wizard
Bats Minion Horde
Monk Minion Horde Wizard
Monk Wizard
Minion Horde Freeze Monk
Minion Horde Wizard
Minion Horde Wizard
Monk Freeze
Bats Minion Horde
Wizard Monk
Wizard Monk
Minion Horde Monk
Wizard
Monk
Barbarians Minion Horde Monk
Freeze Wizard
Minion Horde
Wizard Monk
Wizard Monk
Bats Minion Horde Wizard
Bats Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard
Minion Horde Freeze Monk
Minion Horde
Wizard Monk
Minion Horde Bats Barbarians Freeze
Wizard Monk
Freeze
Minion Horde Wizard
Wizard
Monk
Minion Horde
Bats Minion Horde Freeze
Bats
Freeze Monk
Wizard Monk

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