My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Barbarians Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Barbarians Bomb Tower Wizard Skeleton Army Witch
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Barbarians Bomb Tower Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Wizard Skeleton Army Witch
Fireball
Barbarians Bomb Tower Wizard Skeleton Army Witch
Poison
Bats Barbarians Bomb Tower Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Bomb Tower Wizard Witch
Rocket
Barbarians Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Mini P.E.K.K.A Bomb Tower Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Bats Wizard The Log
Bomb Tower
Wizard
Mini P.E.K.K.A
Skeleton Army
Witch
The Log
Mini P.E.K.K.A

Defense Synergies 2 13

Bats
Mini P.E.K.K.A Bomb Tower The Log
Barbarians
Skeleton Army
Mini P.E.K.K.A
The Log Bats Bomb Tower Wizard Skeleton Army Witch
Bomb Tower
The Log Bats Mini P.E.K.K.A Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Barbarians Mini P.E.K.K.A Bomb Tower Wizard The Log
Witch
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Bomb Tower Bats Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Bats Witch The Log
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Witch Bats
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Witch Bats
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army The Log
Skeleton Army The Log Bats Bomb Tower
Bats Bomb Tower Wizard Witch
Barbarians Bomb Tower The Log
Barbarians Mini P.E.K.K.A Witch Bomb Tower Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A
Bats Barbarians Skeleton Army Witch Bomb Tower Wizard The Log
Bats Wizard Witch
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Bats Wizard Witch The Log
Bomb Tower Wizard Skeleton Army Bats Barbarians Mini P.E.K.K.A Witch The Log
Barbarians Mini P.E.K.K.A Skeleton Army Bomb Tower
Barbarians Bomb Tower Skeleton Army Mini P.E.K.K.A The Log
Barbarians Bomb Tower Wizard Bats Mini P.E.K.K.A Skeleton Army Witch
Bomb Tower Bats Barbarians Wizard Skeleton Army Witch The Log
Bomb Tower Wizard Witch The Log Bats Barbarians
Barbarians Mini P.E.K.K.A Bomb Tower
Wizard Skeleton Army Bats Barbarians Mini P.E.K.K.A Bomb Tower Witch The Log
Mini P.E.K.K.A Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Bomb Tower Wizard The Log
Barbarians Skeleton Army Bats Mini P.E.K.K.A Bomb Tower Witch The Log
Mini P.E.K.K.A Skeleton Army Bats Barbarians The Log
Barbarians Mini P.E.K.K.A Skeleton Army Witch
Wizard Bats Bomb Tower Witch
Mini P.E.K.K.A Skeleton Army Bats Barbarians Bomb Tower Witch
Mini P.E.K.K.A Barbarians Bomb Tower Skeleton Army
Bats Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Witch The Log
Witch Barbarians Skeleton Army
Bats Barbarians Mini P.E.K.K.A Bomb Tower Witch
Skeleton Army Barbarians The Log
Barbarians Mini P.E.K.K.A Skeleton Army Bomb Tower Wizard Witch
Wizard Barbarians Bomb Tower Skeleton Army Witch
Barbarians Skeleton Army Witch Bats Mini P.E.K.K.A Bomb Tower The Log
Bats Barbarians Mini P.E.K.K.A Bomb Tower Wizard Witch The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians The Log
Wizard The Log
Wizard Bats Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Bats Mini P.E.K.K.A
Wizard The Log
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard Witch The Log
The Log
Wizard
The Log
Barbarians The Log
The Log Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Bats Wizard Witch
Bats Wizard Witch
Mini P.E.K.K.A
Wizard The Log
Wizard The Log
Bats Barbarians Skeleton Army Witch
Wizard Witch
The Log
Mini P.E.K.K.A Wizard
The Log Wizard
Bats Witch The Log
Bats Witch
Witch The Log
Wizard

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