My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Battle Ram Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Battle Ram Goblin Drill Prince
Giant Snowball
Bats Barbarians Battle Ram Goblin Drill
Zap
Bats Royal Giant Battle Ram Goblin Drill Prince
Barbarian Barrel
Barbarians Battle Ram Goblin Drill
The Log
Barbarians Royal Giant Mini P.E.K.K.A Battle Ram Goblin Drill Prince
Earthquake
Barbarians Goblin Drill
Arrows
Bats Goblin Drill
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Battle Ram Goblin Drill Prince
Fireball
Barbarians Battle Ram Goblin Drill
Poison
Bats Barbarians Goblin Drill
Lightning
Mini P.E.K.K.A Battle Ram Prince
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Rocket Goblin Drill Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mini P.E.K.K.A Battle Ram Goblin Drill Barbarians Prince Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Mini P.E.K.K.A Battle Ram Goblin Drill

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mini P.E.K.K.A Battle Ram Goblin Drill Prince
Barbarians
Royal Giant
Bats Rocket
Mini P.E.K.K.A
Bats Goblin Drill
Battle Ram
Bats
Rocket
Royal Giant
Goblin Drill
Bats Mini P.E.K.K.A
Prince
Bats

Defense Synergies 0 3

Bats
Mini P.E.K.K.A Goblin Drill Prince
Barbarians
Royal Giant
Mini P.E.K.K.A
Bats
Battle Ram
Rocket
Goblin Drill
Bats
Prince
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Barbarians Mini P.E.K.K.A Bats Goblin Drill Prince
Barbarians Mini P.E.K.K.A Rocket Prince Bats Goblin Drill
Barbarians Mini P.E.K.K.A Prince Bats Goblin Drill
Barbarians Mini P.E.K.K.A Rocket Prince
Bats
Bats Rocket
Rocket Barbarians
Barbarians Mini P.E.K.K.A Goblin Drill Prince
Barbarians Mini P.E.K.K.A Prince
Bats Barbarians Goblin Drill
Bats
Barbarians Mini P.E.K.K.A Goblin Drill Prince Bats Rocket
Rocket Bats Barbarians Mini P.E.K.K.A Goblin Drill Prince
Barbarians Mini P.E.K.K.A Goblin Drill Prince
Barbarians Rocket Mini P.E.K.K.A Goblin Drill Prince
Barbarians Bats Mini P.E.K.K.A Goblin Drill Prince
Bats Barbarians Goblin Drill Prince
Goblin Drill Bats Barbarians
Barbarians Mini P.E.K.K.A Goblin Drill Prince
Bats Barbarians Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Prince
Mini P.E.K.K.A Rocket Prince
Barbarians Bats Mini P.E.K.K.A Rocket Prince
Mini P.E.K.K.A Rocket Prince Bats Barbarians
Barbarians Mini P.E.K.K.A Goblin Drill Prince
Rocket Bats
Mini P.E.K.K.A Rocket Prince Bats Barbarians
Mini P.E.K.K.A Barbarians Prince
Rocket Bats Barbarians Mini P.E.K.K.A Prince
Barbarians Goblin Drill
Bats Barbarians Mini P.E.K.K.A Prince
Rocket Barbarians Prince
Barbarians Mini P.E.K.K.A Rocket Prince
Barbarians
Barbarians Bats Mini P.E.K.K.A Rocket Goblin Drill Prince
Bats Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Goblin Drill
Rocket Goblin Drill
Barbarians Rocket Prince
Rocket
Bats Rocket
Rocket Bats Mini P.E.K.K.A Prince
Rocket Prince
Rocket
Rocket
Rocket
Prince
Rocket Goblin Drill
Rocket
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Prince
Rocket
Rocket Prince
Rocket
Rocket Prince
Rocket Barbarians Goblin Drill
Prince
Rocket
Bats
Rocket Bats
Mini P.E.K.K.A
Rocket
Rocket
Prince
Rocket
Bats Barbarians Rocket Prince
Rocket
Mini P.E.K.K.A Rocket Prince
Rocket
Prince
Bats Rocket
Bats Rocket
Rocket Prince
Prince
Rocket

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