My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Battle Ram Goblin Barrel Clone
Giant Snowball
Bats Barbarians Battle Ram Goblin Barrel Clone
Zap
Bats Royal Giant Battle Ram Goblin Barrel Clone
Barbarian Barrel
Barbarians Battle Ram Wizard Goblin Barrel Clone
The Log
Barbarians Royal Giant Battle Ram Goblin Barrel Clone
Earthquake
Barbarians Goblin Barrel Clone
Arrows
Bats Goblin Barrel Clone
Royal Delivery
Bats Barbarians Battle Ram Wizard Goblin Barrel Clone
Fireball
Barbarians Battle Ram Wizard Goblin Barrel Clone
Poison
Bats Barbarians Wizard Clone
Lightning
Battle Ram Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Clone Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Clone Battle Ram Freeze Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Clone Battle Ram

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Battle Ram Goblin Barrel Clone
Barbarians
Royal Giant
Bats Goblin Barrel Wizard
Battle Ram
Bats Goblin Barrel Freeze
Wizard
Royal Giant
Goblin Barrel
Royal Giant Bats Battle Ram Clone
Clone
Bats Goblin Barrel
Freeze
Battle Ram

Defense Synergies 0 2

Bats
Freeze
Barbarians
Royal Giant
Battle Ram
Wizard
Freeze
Goblin Barrel
Clone
Freeze
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Bats
Barbarians Bats Freeze
Barbarians Bats
Barbarians
Freeze Bats
Bats Wizard Freeze
Barbarians
Barbarians
Barbarians
Bats Barbarians Wizard Freeze
Bats Wizard
Barbarians Bats Wizard Freeze
Wizard Bats Barbarians Freeze
Barbarians
Barbarians Freeze
Barbarians Wizard Bats
Bats Barbarians Wizard
Wizard Freeze Bats Barbarians
Barbarians
Wizard Bats Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Wizard
Barbarians Bats
Bats Barbarians
Barbarians
Wizard Bats Freeze
Bats Barbarians
Barbarians
Freeze Bats Barbarians
Barbarians
Bats Barbarians
Barbarians
Barbarians Wizard
Wizard Barbarians
Barbarians Bats Freeze
Bats Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Barbarians Freeze
Wizard
Wizard Bats Freeze
Wizard
Wizard Freeze
Wizard
Bats
Wizard
Wizard
Freeze
Wizard
Wizard
Freeze
Bats
Wizard
Wizard
Wizard
Barbarians
Freeze Wizard
Wizard
Wizard
Bats Wizard
Bats Wizard Freeze
Wizard
Freeze
Wizard
Bats Barbarians Freeze
Wizard
Freeze
Wizard
Wizard
Bats Freeze
Bats
Freeze

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