My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Dart Goblin Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Wall Breakers Skeleton Army Clone
Giant Snowball
Bats Barbarians Royal Recruits Dart Goblin Wall Breakers Skeleton Army Clone
Zap
Bats Dart Goblin Wall Breakers Skeleton Army Clone
Barbarian Barrel
Barbarians Royal Recruits Dart Goblin Wall Breakers Skeleton Army Clone
The Log
Barbarians Royal Recruits Dart Goblin Wall Breakers Skeleton Army Clone
Earthquake
Barbarians Skeleton Army Clone
Arrows
Bats Royal Recruits Dart Goblin Wall Breakers Skeleton Army Clone
Royal Delivery
Bats Barbarians Royal Recruits Dart Goblin Wall Breakers Skeleton Army Clone
Fireball
Barbarians Dart Goblin Wall Breakers Skeleton Army Clone
Poison
Bats Barbarians Royal Recruits Dart Goblin Skeleton Army Clone
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Wall Breakers Dart Goblin Skeleton Army Clone Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Wall Breakers Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Wall Breakers Clone
Barbarians
Royal Recruits
Bats Dart Goblin Wall Breakers Clone
Dart Goblin
Royal Recruits Mirror Wall Breakers
Mirror
Dart Goblin Wall Breakers Skeleton Army
Wall Breakers
Bats Royal Recruits Dart Goblin Mirror
Skeleton Army
Clone Mirror
Clone
Skeleton Army Bats Royal Recruits

Defense Synergies 1 7

Bats
Royal Recruits Dart Goblin
Barbarians
Skeleton Army
Royal Recruits
Bats Dart Goblin Skeleton Army
Dart Goblin
Bats Royal Recruits Mirror Skeleton Army
Mirror
Skeleton Army Dart Goblin
Wall Breakers
Skeleton Army
Mirror Barbarians Royal Recruits Dart Goblin
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin
Barbarians Skeleton Army Bats Royal Recruits Dart Goblin
Barbarians Skeleton Army Bats Royal Recruits Dart Goblin
Barbarians Royal Recruits Skeleton Army Bats Dart Goblin
Barbarians Royal Recruits Skeleton Army
Skeleton Army Bats Dart Goblin
Bats Dart Goblin
Barbarians Royal Recruits Dart Goblin
Barbarians Royal Recruits Skeleton Army
Skeleton Army Barbarians Royal Recruits Dart Goblin
Bats Barbarians Dart Goblin Skeleton Army Royal Recruits
Bats Dart Goblin
Barbarians Royal Recruits Skeleton Army Bats
Skeleton Army Bats Barbarians Royal Recruits Dart Goblin
Barbarians Royal Recruits Skeleton Army
Barbarians Skeleton Army Royal Recruits
Barbarians Bats Royal Recruits Skeleton Army
Bats Barbarians Royal Recruits Dart Goblin Skeleton Army
Bats Barbarians Royal Recruits Dart Goblin
Barbarians Royal Recruits Dart Goblin
Royal Recruits Skeleton Army Bats Barbarians Dart Goblin
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Skeleton Army
Barbarians Royal Recruits Skeleton Army Bats
Royal Recruits Skeleton Army Bats Barbarians
Barbarians Royal Recruits Skeleton Army
Bats Dart Goblin
Royal Recruits Skeleton Army Bats Barbarians Dart Goblin
Barbarians Royal Recruits Skeleton Army
Royal Recruits Bats Barbarians Skeleton Army
Royal Recruits Barbarians Dart Goblin Skeleton Army
Bats Barbarians Royal Recruits Dart Goblin
Royal Recruits Skeleton Army Barbarians
Barbarians Royal Recruits Skeleton Army
Royal Recruits Barbarians Dart Goblin Skeleton Army
Barbarians Royal Recruits Skeleton Army Bats Dart Goblin
Bats Barbarians Royal Recruits Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin
Dart Goblin
Dart Goblin
Barbarians Royal Recruits Dart Goblin
Bats Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bats
Royal Recruits Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Royal Recruits Dart Goblin
Bats
Dart Goblin
Dart Goblin
Barbarians Royal Recruits
Dart Goblin
Dart Goblin
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin
Bats Barbarians Royal Recruits Dart Goblin Skeleton Army
Dart Goblin
Dart Goblin
Dart Goblin
Royal Recruits Dart Goblin
Bats Royal Recruits Dart Goblin
Bats Dart Goblin
Royal Recruits Dart Goblin
Dart Goblin

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