My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Mega Minion Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Barbarians Royal Recruits Mega Minion Little Prince
Zap
Bats Goblin Giant Little Prince
Barbarian Barrel
Barbarians Royal Recruits Little Prince
The Log
Barbarians Royal Recruits Little Prince
Earthquake
Barbarians
Arrows
Bats Royal Recruits Little Prince
Royal Delivery
Bats Barbarians Royal Recruits Mega Minion Little Prince
Fireball
Barbarians Mega Minion Little Prince
Poison
Bats Barbarians Royal Recruits Mega Minion Little Prince
Lightning
Mega Minion Little Prince
Rocket
Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Mega Minion Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mega Minion Little Prince Fireball Barbarians Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Mega Minion Little Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Mega Minion Rage Goblin Giant
Barbarians
Royal Recruits
Bats
Mega Minion
Goblin Giant Bats Fireball
Fireball
Goblin Giant Mega Minion Little Prince
Rage
Bats Goblin Giant
Goblin Giant
Mega Minion Fireball Bats Rage Little Prince
Little Prince
Fireball Goblin Giant

Defense Synergies 1 4

Bats
Royal Recruits Goblin Giant
Barbarians
Royal Recruits
Bats Mega Minion
Mega Minion
Royal Recruits
Fireball
Goblin Giant Little Prince
Rage
Goblin Giant
Fireball Bats
Little Prince
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Mega Minion Fireball Goblin Giant
Barbarians Bats Royal Recruits Mega Minion
Barbarians Bats Royal Recruits Mega Minion
Barbarians Royal Recruits Bats Mega Minion
Barbarians Royal Recruits Fireball
Fireball Bats Mega Minion
Bats Mega Minion Fireball Little Prince
Barbarians Royal Recruits Fireball Goblin Giant
Barbarians Royal Recruits
Barbarians Royal Recruits Little Prince
Bats Barbarians Royal Recruits Mega Minion Fireball Goblin Giant
Mega Minion Bats Fireball
Barbarians Royal Recruits Bats Fireball
Fireball Bats Barbarians Royal Recruits Mega Minion
Barbarians Royal Recruits
Barbarians Royal Recruits Fireball
Barbarians Bats Royal Recruits Fireball
Fireball Bats Barbarians Royal Recruits Mega Minion Little Prince
Bats Barbarians Royal Recruits Mega Minion Fireball Little Prince
Barbarians Royal Recruits
Royal Recruits Bats Barbarians Fireball Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Fireball
Fireball Mega Minion
Barbarians Royal Recruits Bats Goblin Giant
Royal Recruits Bats Barbarians Fireball Goblin Giant
Barbarians Royal Recruits Goblin Giant
Fireball Bats Goblin Giant
Royal Recruits Bats Barbarians Mega Minion Fireball Goblin Giant
Barbarians Royal Recruits Goblin Giant
Royal Recruits Bats Barbarians Mega Minion Fireball
Royal Recruits Barbarians Mega Minion Goblin Giant
Bats Barbarians Royal Recruits Mega Minion
Royal Recruits Barbarians Fireball Goblin Giant
Barbarians Royal Recruits Fireball Goblin Giant
Royal Recruits Barbarians Fireball
Barbarians Royal Recruits Bats Mega Minion Fireball Goblin Giant Little Prince
Bats Barbarians Royal Recruits Mega Minion Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball
Fireball Goblin Giant
Barbarians Royal Recruits Fireball
Fireball
Fireball Bats Mega Minion Goblin Giant
Fireball
Fireball
Bats Fireball
Royal Recruits Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Royal Recruits Fireball
Fireball
Bats
Mega Minion Fireball
Fireball Little Prince
Fireball
Fireball
Barbarians Royal Recruits Fireball
Fireball Little Prince
Mega Minion
Fireball
Fireball
Fireball
Bats Fireball Little Prince
Bats Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
Fireball
Bats Barbarians Royal Recruits Fireball
Fireball Mega Minion
Fireball
Fireball Mega Minion
Fireball
Fireball
Royal Recruits Mega Minion
Bats Royal Recruits Fireball
Bats Fireball
Royal Recruits Fireball Goblin Giant Little Prince
Fireball

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