My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner
Giant Snowball
Bats Barbarians Balloon Miner
Zap
Bats Balloon
Barbarian Barrel
Barbarians Ice Wizard Magic Archer
The Log
Barbarians
Earthquake
Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Balloon Miner Ice Wizard Magic Archer
Fireball
Barbarians Balloon Ice Wizard Magic Archer
Poison
Bats Barbarians Balloon Ice Wizard Magic Archer
Lightning
Balloon Ice Wizard Magic Archer
Rocket
Barbarians Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Miner Ice Wizard Magic Archer Barbarians Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Tornado Miner Ice Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner
Barbarians
Balloon
Tornado
Magic Archer Balloon Ice Wizard
Balloon
Bats Miner Barbarians Tornado Ice Wizard Magic Archer
Lightning
Miner
Bats Balloon Magic Archer
Ice Wizard
Tornado Balloon
Magic Archer
Tornado Balloon Miner

Defense Synergies 2 1

Bats
Ice Wizard
Barbarians
Tornado
Ice Wizard Magic Archer
Balloon
Lightning
Miner
Ice Wizard
Tornado Bats
Magic Archer
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Magic Archer
Barbarians Bats Ice Wizard
Barbarians Tornado Bats Lightning Ice Wizard
Barbarians Bats Ice Wizard
Lightning Barbarians Tornado
Tornado Bats Ice Wizard Magic Archer
Bats Tornado Lightning Ice Wizard Magic Archer
Lightning Barbarians Magic Archer
Barbarians Tornado Ice Wizard
Tornado Barbarians Miner Ice Wizard
Bats Barbarians Ice Wizard Tornado Magic Archer
Bats Tornado Ice Wizard Magic Archer
Barbarians Bats Lightning Ice Wizard
Bats Barbarians Tornado Magic Archer
Barbarians
Barbarians Tornado Lightning
Barbarians Bats Tornado
Bats Barbarians Tornado Ice Wizard Magic Archer
Tornado Bats Barbarians Ice Wizard Magic Archer
Barbarians Tornado
Bats Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Lightning Miner Magic Archer
Barbarians Bats Lightning
Lightning Bats Barbarians Tornado
Barbarians
Bats Tornado Ice Wizard Magic Archer
Bats Barbarians Lightning Ice Wizard
Barbarians
Lightning Bats Barbarians Tornado Magic Archer
Barbarians
Bats Barbarians
Lightning Barbarians Tornado
Barbarians Lightning
Barbarians Magic Archer
Barbarians Bats Tornado Lightning Magic Archer
Bats Barbarians Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer
Tornado Miner Ice Wizard Magic Archer
Lightning Miner Magic Archer
Lightning Barbarians
Magic Archer
Bats Tornado Ice Wizard Magic Archer
Tornado Magic Archer
Tornado Lightning Ice Wizard Magic Archer
Miner Tornado Lightning
Lightning Bats Tornado
Lightning Miner Tornado Magic Archer
Lightning Tornado Magic Archer
Lightning Miner Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Tornado
Bats Lightning
Lightning Magic Archer
Lightning Tornado Miner Magic Archer
Lightning Magic Archer
Lightning Tornado
Tornado Lightning
Lightning Barbarians
Tornado Ice Wizard Magic Archer
Miner Tornado Lightning Ice Wizard Magic Archer
Lightning Tornado Miner Magic Archer
Lightning Miner Tornado Magic Archer
Lightning Bats Tornado Ice Wizard Magic Archer
Lightning Bats
Lightning
Lightning Miner Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Bats Barbarians Magic Archer
Lightning Tornado Ice Wizard Magic Archer
Lightning Miner Magic Archer
Lightning Magic Archer
Lightning Tornado
Bats Tornado Lightning Magic Archer
Bats Tornado Lightning Magic Archer
Lightning Tornado Miner Magic Archer
Lightning

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