My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army
Giant Snowball
Bats Barbarians Flying Machine Royal Hogs Skeleton Army
Zap
Bats Flying Machine Royal Hogs Skeleton Army
Barbarian Barrel
Barbarians Valkyrie Wizard Royal Hogs Skeleton Army
The Log
Barbarians Royal Hogs Skeleton Army
Earthquake
Barbarians Royal Hogs Skeleton Army
Arrows
Bats Flying Machine Royal Hogs Skeleton Army
Royal Delivery
Bats Barbarians Valkyrie Flying Machine Wizard Royal Hogs Skeleton Army
Fireball
Barbarians Flying Machine Wizard Royal Hogs Skeleton Army
Poison
Bats Barbarians Flying Machine Wizard Royal Hogs Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Valkyrie Flying Machine Barbarians Wizard Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Valkyrie Flying Machine

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Flying Machine Royal Hogs
Barbarians
Valkyrie
Bats Flying Machine Wizard Royal Hogs
Flying Machine
Bats Valkyrie Royal Hogs
Wizard
Valkyrie Royal Hogs
Royal Hogs
Bats Valkyrie Flying Machine Wizard Lightning
Skeleton Army
Lightning
Royal Hogs

Defense Synergies 0 6

Bats
Valkyrie
Barbarians
Skeleton Army
Valkyrie
Bats Flying Machine Wizard
Flying Machine
Valkyrie Skeleton Army
Wizard
Valkyrie Skeleton Army
Royal Hogs
Skeleton Army
Barbarians Flying Machine Wizard
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Flying Machine Wizard
Barbarians Skeleton Army Bats Valkyrie Flying Machine
Barbarians Skeleton Army Bats Valkyrie Lightning
Barbarians Skeleton Army Bats Valkyrie
Lightning Barbarians Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Flying Machine
Bats Lightning Flying Machine Wizard
Lightning Barbarians Valkyrie Flying Machine
Barbarians Skeleton Army
Skeleton Army Barbarians Valkyrie
Bats Barbarians Valkyrie Skeleton Army Flying Machine Wizard
Bats Flying Machine Wizard
Barbarians Skeleton Army Bats Valkyrie Flying Machine Wizard Lightning
Valkyrie Wizard Skeleton Army Bats Barbarians
Barbarians Skeleton Army
Barbarians Skeleton Army Lightning
Barbarians Wizard Bats Valkyrie Skeleton Army
Valkyrie Bats Barbarians Flying Machine Wizard Skeleton Army
Valkyrie Wizard Bats Barbarians Flying Machine
Barbarians
Valkyrie Wizard Skeleton Army Bats Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army
Valkyrie Flying Machine Wizard Lightning
Barbarians Skeleton Army Bats Valkyrie Lightning
Valkyrie Skeleton Army Lightning Bats Barbarians
Barbarians Valkyrie Skeleton Army
Wizard Bats Flying Machine
Skeleton Army Bats Barbarians Valkyrie Flying Machine Lightning
Barbarians Valkyrie Skeleton Army
Lightning Bats Barbarians Valkyrie Flying Machine Skeleton Army
Barbarians Skeleton Army
Bats Barbarians Valkyrie Flying Machine
Skeleton Army Lightning Barbarians Valkyrie
Barbarians Skeleton Army Lightning Valkyrie Wizard
Wizard Barbarians Valkyrie Flying Machine Skeleton Army
Barbarians Skeleton Army Bats Valkyrie Flying Machine Lightning
Bats Valkyrie Barbarians Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Flying Machine
Flying Machine
Lightning Flying Machine
Lightning Barbarians Valkyrie Flying Machine
Wizard Valkyrie
Wizard Bats Flying Machine
Flying Machine Wizard
Flying Machine Wizard Lightning
Flying Machine Wizard Lightning
Lightning Bats
Lightning Valkyrie Flying Machine Wizard
Lightning Flying Machine Wizard
Flying Machine Lightning
Lightning Flying Machine
Lightning Flying Machine
Lightning Flying Machine Wizard
Lightning Flying Machine Wizard
Lightning
Bats Lightning
Lightning Flying Machine Wizard
Lightning Valkyrie Flying Machine Wizard
Lightning
Lightning Wizard
Lightning
Lightning Barbarians Flying Machine
Valkyrie Wizard
Flying Machine Wizard Lightning
Lightning Flying Machine Wizard
Lightning
Lightning Bats Flying Machine Wizard
Lightning Bats Flying Machine Wizard
Lightning
Lightning Wizard
Lightning
Wizard Lightning
Lightning Bats Barbarians Flying Machine Skeleton Army
Lightning Flying Machine Wizard
Lightning Valkyrie Flying Machine Wizard
Flying Machine Wizard Lightning
Lightning
Flying Machine
Bats Flying Machine Lightning
Bats Flying Machine Lightning
Lightning Flying Machine
Lightning Wizard

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