My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Bats Barbarians Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Barbarians Elite Barbarians Wizard Skeleton Army Electro Wizard
The Log
Barbarians Elite Barbarians Hog Rider Skeleton Army
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Barbarians Elite Barbarians Hog Rider Wizard Skeleton Army Electro Wizard
Fireball
Barbarians Elite Barbarians Hog Rider Wizard Skeleton Army Electro Wizard
Poison
Bats Barbarians Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Barbarians Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Hog Rider Electro Wizard Barbarians Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians
Barbarians
Hog Rider
Elite Barbarians
Bats Hog Rider Wizard The Log
Hog Rider
Bats The Log Barbarians Elite Barbarians Wizard Electro Wizard
Wizard
Elite Barbarians Hog Rider
Skeleton Army
The Log
Hog Rider Elite Barbarians
Electro Wizard
Hog Rider

Defense Synergies 0 11

Bats
The Log Electro Wizard
Barbarians
Skeleton Army
Elite Barbarians
Wizard The Log
Hog Rider
Wizard
Elite Barbarians Skeleton Army The Log Electro Wizard
Skeleton Army
Barbarians Wizard The Log Electro Wizard
The Log
Bats Elite Barbarians Wizard Skeleton Army Electro Wizard
Electro Wizard
Bats Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Barbarians Elite Barbarians Skeleton Army Bats The Log Electro Wizard
Barbarians Skeleton Army Bats Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Skeleton Army Bats Electro Wizard
Barbarians Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Bats Electro Wizard
Bats Electro Wizard Wizard
Barbarians The Log Electro Wizard
Barbarians Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Barbarians Electro Wizard
Bats Barbarians Skeleton Army Electro Wizard Wizard The Log
Bats Wizard Electro Wizard
Barbarians Skeleton Army Bats Elite Barbarians Wizard The Log Electro Wizard
Wizard Skeleton Army Bats Barbarians The Log Electro Wizard
Barbarians Elite Barbarians Skeleton Army Electro Wizard
Barbarians Skeleton Army Elite Barbarians The Log Electro Wizard
Barbarians Wizard Bats Elite Barbarians Skeleton Army Electro Wizard
Bats Barbarians Elite Barbarians Wizard Skeleton Army The Log Electro Wizard
Wizard The Log Bats Barbarians Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Wizard Skeleton Army Bats Barbarians Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Wizard The Log
Barbarians Skeleton Army Bats Elite Barbarians The Log Electro Wizard
Skeleton Army Bats Barbarians Elite Barbarians The Log Electro Wizard
Barbarians Elite Barbarians Skeleton Army
Wizard Bats Electro Wizard
Skeleton Army Bats Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Skeleton Army
Electro Wizard Bats Barbarians Elite Barbarians Skeleton Army The Log
Barbarians Skeleton Army
Bats Barbarians Elite Barbarians
Skeleton Army Barbarians Elite Barbarians The Log Electro Wizard
Barbarians Elite Barbarians Skeleton Army Wizard
Wizard Barbarians Skeleton Army
Barbarians Elite Barbarians Skeleton Army Electro Wizard Bats The Log
Bats Barbarians Elite Barbarians Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
Barbarians The Log
Wizard The Log
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Elite Barbarians Electro Wizard
Wizard The Log Electro Wizard
Wizard
Elite Barbarians The Log
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Bats
Wizard The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
Barbarians The Log
The Log Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Elite Barbarians Bats Wizard Electro Wizard
Electro Wizard Bats Wizard
Elite Barbarians
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Bats Barbarians Skeleton Army
Wizard Electro Wizard
The Log
Wizard Electro Wizard
The Log Wizard
Elite Barbarians
Bats Elite Barbarians The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: