My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Hogs
Giant Snowball
Bats Barbarians Royal Hogs Witch
Zap
Bats Royal Hogs Witch
Barbarian Barrel
Barbarians Elite Barbarians Wizard Royal Hogs Witch Executioner
The Log
Barbarians Elite Barbarians Royal Hogs Witch
Earthquake
Barbarians Royal Hogs Witch
Arrows
Bats Royal Hogs Witch
Royal Delivery
Bats Barbarians Elite Barbarians Wizard Royal Hogs Witch Executioner
Fireball
Barbarians Elite Barbarians Wizard Royal Hogs Witch Executioner
Poison
Bats Barbarians Wizard Royal Hogs Witch Executioner
Lightning
Elite Barbarians Wizard Witch Executioner
Rocket
Barbarians Elite Barbarians Wizard Royal Hogs Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Barbarians Wizard Royal Hogs Witch Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Rage Barbarians Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Royal Hogs Rage
Barbarians
Elite Barbarians
Rage Bats Wizard
Wizard
Elite Barbarians Royal Hogs Rage
Royal Hogs
Bats Wizard Executioner
Rage
Elite Barbarians Witch Bats Wizard
Witch
Rage
Executioner
Royal Hogs

Defense Synergies 0 1

Bats
Barbarians
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Royal Hogs
Rage
Witch
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Barbarians Elite Barbarians Bats Witch Executioner
Barbarians Witch Bats Elite Barbarians Executioner
Barbarians Elite Barbarians Witch Bats
Barbarians Elite Barbarians
Bats Executioner
Bats Wizard Witch Executioner
Barbarians
Barbarians Witch Elite Barbarians
Elite Barbarians Barbarians
Bats Barbarians Witch Executioner Wizard
Executioner Bats Wizard Witch
Barbarians Bats Elite Barbarians Wizard Witch
Wizard Executioner Bats Barbarians Witch
Barbarians Elite Barbarians
Barbarians Elite Barbarians
Barbarians Wizard Bats Elite Barbarians Witch Executioner
Bats Barbarians Elite Barbarians Wizard Witch Executioner
Wizard Witch Executioner Bats Barbarians
Barbarians Elite Barbarians
Wizard Bats Barbarians Elite Barbarians Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Witch
Elite Barbarians Wizard Executioner
Barbarians Bats Elite Barbarians Witch
Bats Barbarians Elite Barbarians
Barbarians Elite Barbarians Witch Executioner
Wizard Executioner Bats Witch
Bats Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians
Bats Barbarians Elite Barbarians Witch
Witch Barbarians
Bats Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians
Barbarians Elite Barbarians Wizard Witch Executioner
Wizard Barbarians Witch Executioner
Barbarians Elite Barbarians Witch Bats Executioner
Bats Executioner Barbarians Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Barbarians
Wizard Executioner
Wizard Executioner Bats Witch
Wizard Witch Executioner
Wizard Executioner
Wizard
Bats Elite Barbarians
Wizard
Wizard Executioner
Elite Barbarians Executioner
Elite Barbarians
Wizard Witch Executioner
Wizard Executioner
Bats
Wizard Executioner
Wizard Witch
Wizard
Barbarians
Wizard Witch Executioner
Witch
Wizard Witch Executioner
Wizard Witch
Elite Barbarians Bats Wizard Witch Executioner
Bats Wizard Witch
Elite Barbarians
Wizard
Wizard
Bats Barbarians Witch
Wizard Witch Executioner
Wizard Executioner
Wizard Executioner
Elite Barbarians Executioner
Bats Elite Barbarians Witch
Bats Witch Executioner
Witch Executioner

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