My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard Bandit Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel Bandit
Barbarian Barrel
Goblin Barrel Ice Wizard Bandit Electro Wizard Magic Archer
The Log
Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Goblin Barrel Ice Wizard Bandit Electro Wizard Magic Archer
Fireball
Goblin Barrel Ice Wizard Bandit Electro Wizard Magic Archer
Poison
Bats Ice Wizard Electro Wizard Magic Archer
Lightning
Ice Wizard Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Ice Wizard Bandit Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Ice Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Bandit
Goblin Barrel
Bats Ice Wizard Bandit Mega Knight
The Log
Bandit Magic Archer Mega Knight
Ice Wizard
Goblin Barrel Bandit
Bandit
Bats Goblin Barrel The Log Ice Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard
Bandit Magic Archer Mega Knight
Magic Archer
The Log Bandit Electro Wizard Mega Knight
Mega Knight
Bats Goblin Barrel The Log Bandit Electro Wizard Magic Archer

Defense Synergies 0 18

Bats
The Log Ice Wizard Bandit Electro Wizard Mega Knight
Goblin Barrel
The Log
Bats Ice Wizard Bandit Electro Wizard Magic Archer Mega Knight
Ice Wizard
Bats The Log Bandit Mega Knight
Bandit
Bats The Log Ice Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard
Bats The Log Bandit Magic Archer Mega Knight
Magic Archer
The Log Bandit Electro Wizard Mega Knight
Mega Knight
Bats The Log Ice Wizard Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Bats The Log Ice Wizard Bandit Electro Wizard Mega Knight
Mega Knight Bats Ice Wizard Bandit Electro Wizard
Bats Ice Wizard Bandit Electro Wizard Mega Knight
The Log Mega Knight
The Log Bats Ice Wizard Bandit Electro Wizard Magic Archer Mega Knight
Bats Electro Wizard Ice Wizard Magic Archer
The Log Bandit Electro Wizard Magic Archer Mega Knight
Ice Wizard
Ice Wizard Bandit Electro Wizard Mega Knight
Bats Ice Wizard Electro Wizard The Log Bandit Magic Archer Mega Knight
Bats Ice Wizard Electro Wizard Magic Archer
Mega Knight Bats The Log Ice Wizard Bandit Electro Wizard
Mega Knight Bats The Log Electro Wizard Magic Archer
Bandit Electro Wizard Mega Knight
The Log Bandit Electro Wizard Mega Knight
Mega Knight Bats Electro Wizard
Mega Knight Bats The Log Ice Wizard Bandit Electro Wizard Magic Archer
The Log Bats Ice Wizard Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Bats The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit Electro Wizard
Bandit Electro Wizard The Log Magic Archer Mega Knight
Bandit Mega Knight Bats The Log Electro Wizard
Mega Knight Bats The Log Bandit Electro Wizard
Bandit Mega Knight
Bats Ice Wizard Electro Wizard Magic Archer
Bats Ice Wizard Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats The Log Bandit Magic Archer
Mega Knight Bats
Mega Knight The Log Electro Wizard
Mega Knight Bandit
Magic Archer Mega Knight
Electro Wizard Bats The Log Magic Archer
Bats Mega Knight The Log Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit
The Log Ice Wizard Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer
The Log
The Log Magic Archer Mega Knight
Bats Ice Wizard Magic Archer
The Log Magic Archer
The Log Ice Wizard Magic Archer
The Log Bandit
Bats Electro Wizard
The Log Bandit Electro Wizard Magic Archer
Magic Archer
The Log Bandit Magic Archer
Bandit Magic Archer
The Log Magic Archer
The Log Bandit Magic Archer
Magic Archer The Log Bandit Mega Knight
Bats
The Log Bandit Electro Wizard Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Ice Wizard Magic Archer Mega Knight
The Log Ice Wizard Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer Mega Knight
The Log Bandit Magic Archer
Bats Ice Wizard Electro Wizard Magic Archer
Electro Wizard Bats
The Log Bandit Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Bats Bandit Magic Archer
Ice Wizard Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
Bats The Log Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
The Log Bandit Electro Wizard Magic Archer Mega Knight

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